**alchemist.png**

**1.27KB**1 downloads (level 11 minimum) and it is even better if you have an higher rank which means more mana regeneration. However, i'll give some advices for lower ranked players which need to take the lumberer position.

**lvl2.jpg**

**869bytes**1 downloads : 1 level 2 mill costs a total of 5 wood and provides an income of 0.05L/s.

**lvl3.jpg**

**882bytes**2 downloads : 1 level 3 mill costs a total of 15 wood (5+10) and provides an income of 0.1L/s.

**lvl4.jpg**

**878bytes**3 downloads : 1 level 4 mill costs a total of 55 wood (5+10+40) and provides an income of 0.25L/s.

**lvl5.png**

**1.25KB**12 downloads

**lvl6-7.jpg**

**899bytes**31 downloads : No meaning here as level 5 mill upgrade doesn't costs anything, it is a part of a level 7 mill and it is relatively symply worse than a level 7 mill. Level 6 mill is worse than a level 7 mill too because it is less profitable and you need more time and space to win the same income than with a level 7 mill.

**lvl6-7.jpg**

**899bytes**31 downloads : 1 level 7 mill costs a total of 1760 wood (32x5+32x10+32x40) and provide an income of 11L/s.

**alchemist.png**

**1.27KB**1 downloads, with or whithout a lot of space, etc...). The general purpose is to never be out of mana with your alchemist(s), so manage your mana pool the best you can. If you are running out of mana, your lumberer activity will just stop and it isn't a good thing...

**transmut.png**

**1.49KB**0 downloads costs 90 mana and you have to use it pontentially every 25-30 seconds if you build 4 mills each time. The survivor rank determines the alchemist hero

**alchemist.png**

**1.27KB**1 downloads mana regeneration, and according to my experience, a level 25 ranked player have got a mana regeneration of 100 mana every 30 seconds so there is no problem for him to perma transmute mills if he builds 4 mills at the same time with 10-12 factories helping.

**transmut.png**

**1.49KB**0 downloads will not be enough), but you can reduce the number of factories too if it is interesting to save space.

**alchemist.png**

**1.27KB**1 downloads can be claimed for free on the map or it costs 80 wood and you need to have a mercenary HQ

**mercenaryHQ.jpg**

**869bytes**0 downloads (it means construction time and an additionnal 30 wood). Futhermore, as its mana regeneration is of 75 mana per minute only, it can be a good idea to manage your mana pool as i explained above, to buy some mana potions

**manapot.jpg**

**897bytes**0 downloads (250 mana for 30 wood) available in an Item Vendor

**itemvendor.png**

**1.24KB**0 downloads, or simply to make 2-3 mercenary alchemists

**alchemist.png**

**1.27KB**1 downloads (which is the best solution according to me over the long term).

*Shift*" key). If you select automatically all lvl 3 mills (double click and upgrade of 12 mills), it will be an epic fail when random created lvl 4 mills will be combined into lvl 5 mills.This fail illustrated below is annoying because it means waste of precious time and mana.

**utilities.png**

**924bytes**1 downloads at the cost of 20/40/60 wood to upgrade the hp of ur mills by 2000 each time (the lvl 1 upgrade is generally enough to have a good security and to have time to react with heros if troubles).

**deadban khan.gif**

**1.11KB**0 downloads earthquake (boss spell).Just upgrade the "strenghtened utilities 1

**utilities.png**

**924bytes**1 downloads" (20 wood for +2000 hp) against this threat.

**goldmine.jpg**

**858bytes**0 downloads. If u don't think about it early, u will loose many time due to the mills upgrading time.