Gonna start making new guide, on how armor in-game works. If armor works not as in normal wc3 map(other concept or formula of damage calculating), i hope of receiving a pm message with explanations. Also, no matter how it works, i'll still need unprotected version of the map. As the community member, i wouldn't cause leak of it and remanaging it on my own style. All rights of the map are belong to creators, Nevo, et cetera.
Also, came with idea to extend guide with heroes. DwarfLard made nice job ;D, but expanding it a little bit, with addin' some math and badass stuff will make it better, in my opinion.
And about armor. Is any atck vs. armor changes(link /\)? I still will write short guide on this theme, so people with lags/low Internet will be able to easily get through this.
About heroes, then i'll go MORE detailed in each of heroes, so i'll release guide in "chapters", 1 per each hero.
There's already a hero guide here (http://fortress-surv...urvival-heroes/), although it's a bit outdated, and if you want to go into more detail than the guide does (such as strategy and how to use each hero most effectively), that would be great to read!
If you're interested in making a guide, I've always been curious about exactly how repairing works. Since it's so key to playing (and winning) the game, I'm sure I'm not the only one who would give your work a looksie. Just another suggestion.
There's already a hero guide here (http://fortress-surv...urvival-heroes/), although it's a bit outdated, and if you want to go into more detail than the guide does (such as strategy and how to use each hero most effectively), that would be great to read!
If you're interested in making a guide, I've always been curious about exactly how repairing works. Since it's so key to playing (and winning) the game, I'm sure I'm not the only one who would give your work a looksie. Just another suggestion.
I had planned on updating it, but the library was meant to be worked on at some point, so that would have more or less taken the place of the guide. It hasn't happened yet, but that's still what I'm going to go with.
There's already a hero guide here (http://fortress-surv...urvival-heroes/), although it's a bit outdated, and if you want to go into more detail than the guide does (such as strategy and how to use each hero most effectively), that would be great to read!
If you're interested in making a guide, I've always been curious about exactly how repairing works. Since it's so key to playing (and winning) the game, I'm sure I'm not the only one who would give your work a looksie. Just another suggestion.
I had planned on updating it, but the library was meant to be worked on at some point, so that would have more or less taken the place of the guide. It hasn't happened yet, but that's still what I'm going to go with.
As i wrote in beginning: "Also, came with idea to extend guide with heroes. DwarfLard made nice job ;D, but expanding it a little bit, with addin' some math and badass stuff will make it better, in my opinion." Indeed. xd.
And about armor. Is any atck vs. armor changes(link /\)? I still will write short guide on this theme, so people with lags/low Internet will be able to easily get through this.
About heroes, then i'll go MORE detailed in each of heroes, so i'll release guide in "chapters", 1 per each hero.
i could..
but it isnt rly a good quide.
it gives the impression that armor effecacy decreases with each armor point, which is really an illusion.
(its not wrong, its just that you need to think a bit to see the true meaning, and if u see the numbers getting closes and closer it appears so obvious that few ppl quiestion it.)