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What Do You Want To See In Future Versions


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#41 TheFilthyRat

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Posted 26 November 2013 - 05:29 PM

It would be nice to get a little FAQ on the side of the loading screen to help out noobs since their is no longer a description like... " Why are my walls being destroyed ? " GET ARMOR NOOB ( lol ) But yeah a lot of noobs die and don't know so maybe have like 5 FAQs on the right hand of the loading screen so that people can read them



#42 TheFilthyRat

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Posted 30 November 2013 - 03:54 AM

Another feature that could be noob friendly would be for people to type something like -invis and have it tell them when invis start spawning or different times when they do or type -stealer or -LTstealer and have it tell them when it comes or -air and so on



#43 Waffle(est)

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Posted 30 November 2013 - 08:33 AM

even i dont know when invis spawns...

  i guess i could look it up..

    but lets face it it's not worth it.



#44 TheFilthyRat

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Posted 30 November 2013 - 03:37 PM

It was for more than invis. It could be used for air or lt stealer or snowman but you're right that it's probably not worth it even for noobs because a noob probably would even remember to type it



#45 Anubis77777

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Posted 08 March 2014 - 06:32 PM

1) I think you should buff the energy walls because in the past i used them as main walls because they were nice when u were focused on lumbering and you forget to up repair bots or the walls.

 

2) I think the arrow tower should be like a generic tower which can be upgraded into different towers (to save space in the build menu)

 

3) I'm not sure if it was mentioned but i think the siege tank tower should be reintroduced.

 

4) Also there should be a mana regen tower that increases mana regen of units and towers alike around it...like 15% increase for units but like lets say 3% for towers and the same % but for hp.

 

5) I'll make an outline of a new room in W.E when i have the time and post the pic and there should be multiple of them because it will be a newbie friendly room because it will only have one opening and need one wall and the wall can be repaired by 4 mechanics and 6 bots if done properly.

 

6) I agree that there should be more upgrades for units because THEY SUCK especially the most against endless wave's artys.

 

7) To go along with the energy walls i think they should have there own upgrades that affect them only (like the upgrades that are only for the normal walls like the spikes or more health that don't affect energy walls) like better health regen or a 1% chance to regain all their health when a "BOSS" is attacking it. So people can choose to use that wall again like i did along time ago :)

 

8) I also agree that you should make the map bigger to fit more rooms.

 

9) You should make BIG rooms (if you decide to do suggestion 8) that are made for team building like the summer cottage was before you made additional opening for creeps to come in.

 

10) There should be buffs for when you team build like when you share a base and someone builds with you the walls should get better armor.

 

11) I'm not sure if you changed it or notice it but when you claim a room it takes up food i think you should get rid of that because it takes up space for units you can make later in the game.

 

12) That bosses should give lumber when killed (the lumber is determined by how difficult the creep is and it should only affect ranks 1-5 maybe if it isn't to difficult for the coding)

 

13) There should be a melee hero that has a lot of hp and Strength is the primary attribute.

 

14) There should be items that increase armor of heroes and walls 10%

 

15) There should be additional item slots on walls (and item slots on towers with mana if you make an item that increases mana regen)

 

16) There should be additional upgrades to the gold mine so it can produce gold faster or allow it to make lumber along with the gold.

 

17) The mechanic hero (i forgot his name) should have an ability like cogs of time to allow lumber or gold of a mill to be produced faster for a short amount of time.

 

18) There should be a hero that isn't custom that has chaos damage for players rank 20 or so.

 

19) The Alchemist hero should have more abilities beside transmute and mass entangle like cogs of time and an aura to heal nearby walls/towers or an aura to increase armor of walls/towers that is stackable with the def statue aura.

 

20) Some sort of statue aura that gives all nearby towers a 5% chance to do 2 times normal damage

 

21) Make the Feedback tower useful caus it sucks atm

 

22) Have new walls idk like a wall that absorbs damage and converts into hp or make that an upgrade for all walls including energy walls

 

23) Make the health upgrades or the spike upgrades able for energy walls

 

I'll add more when i come up with the ideas

 

Sorry if i took the same ideas of some other people

 

Thank You for any feedback

 

EDIT: Based on 6.20


Edited by Anubis77777, 15 March 2014 - 02:06 PM.


#46 TheFilthyRat

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Posted 09 March 2014 - 11:44 AM

1. If you haven't played the 6.43 beta then you wouldn't know but energy walls are better and they can be used as main walls.

 

 

2. Arrow towers will never be a generic tower that branches off into other towers because they are built almost instantly which takes away from having to dedicate time and therefore dedicated resources to building towers.

 

 

6. Almost everything is useless against endless waves except a power hero with items. There's really no effective wave to make units better against endless waves or towers for that matter without making them OP. One of the only things would be to give towers inventory slots and that would be rather pointless unless you had max items on your hero but if your tower dies your item dies with it.

 

8. The map is already big enough. Instead of having more rooms some of the less used room simply need to be replaced but there are A LOT of bases around the map much more than you are giving it credit for.

 

11. I don't really have a problem with claimed rooms taking up food space. You have to choose between possible repair bots or damage from the units but when you start getting units from the tier 3 merc tent simply kill your claimed units as they will do less damage anyways

 

 

12. Bosses give 2 gold which can be sold for 80 lumber

 

 

13. A melee hero isn't really a good idea. Even with elemental stone I don't see how it could be effective against middle game bosses such as SOR, shadow of chaos, stealer and so on without being over powered so it would only be good early game and with tomes being more expensive and larcenies it wouldnt be strong enough to fight trojan/narjot or behemoth unless it had a lot of tomes.

 

 

14. Event items do increase the heros armor but armor is practically irrelevant for heros when they are ranged and aren't taking physical damage.

 

 

15. walls don't need more inventory slots. They are powerful enough.

 

 

16. The best way to get more gold is too find a way to upgrade to it as fast you can . Giving an upgrade to gold would take away its early game value especially when most pros rush an elemental blasting staff to kill LT stealer but gold isn't an issue at all when you can get buy it from vendors.

 

 

17. Mechanic hero?

 

 

22. The problem with making a new wall is that it would have to have a defining wall characteristic that was different than barricade and energy but wasn't necessarily better than them so that people still would have to choose between all 3 walls for purposes of strategy alone.

 

 

23 .Energy walls are good in the 6.43 beta so that you can easily solo with them as main walls on nightmare air invis. They would be OP with additional health.



#47 TheDwarfLard

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Posted 09 March 2014 - 11:55 AM

Energy walls do benefit from the extra HP upgrades (it's not the first few tiers, of course).



#48 Krehara

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Posted 09 March 2014 - 11:04 PM

Just pointing this out... your food is only used when claiming a base if you claim one that has an alchemist unit. Considering the high value of the alchemist unit, combined with the fact that you essentially get him for free, the 10 food he takes up is intentional.



#49 Waffle(est)

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Posted 12 March 2014 - 12:04 AM

4) Also there should be a mana regen tower that increases mana regen of units and towers alike around it...like 15% increase for units but like lets say 3% for towers and the same % but for hp.

we have towers that use mana?? i totally didn't know that :D

5) I'll make an outline of a new room in W.E when i have the time and post the pic and there should be multiple of them because it will be a newbie friendly room because it will only have one opening and need one wall and the wall can be repaired by 4 mechanics and 6 bots if done properly.

i think newbie friendly means "op easy" .. no.

6) I agree that there should be more upgrades for units because THEY SUCK especially the most against endless wave's artys.

Put a few high tier energy walls around the edge of your base and you can survive ages without artillery effecting you (unless they hit main walls.. bots will die then) but i think you can safe guard at least one entrance with hero..?

7) To go along with the energy walls i think they should have there own upgrades that affect them only (like the upgrades that are only for the normal walls like the spikes or more health that don't affect energy walls) like better health regen or a 1% chance to regain all their health when a "BOSS" is attacking it. So people can choose to use that wall again like i did along time ago :)

well.. that could happen actually.. (but then some other stats must be reduced to keep balance)

8) I also agree that you should make the map bigger to fit more rooms.

it's gigantic...
also it takes ages to DL

9) You should make BIG rooms (if you decide to do suggestion 8) that are made for team building like the summer cottage was before you made additional opening for creeps to come in.

If you look around a tiny bit u will spot ares that are like 1/8 of playable map area that u can close off with like 2 entrances. 2 walls per pro team is OK imo.

10) There should be buffs for when you team build like when you share a base and someone builds with you the walls should get better armor.

.. sorry.. i completely fail to see the logic in that.
team building you already have a HUGE advantage.. (u can build stuff 2x faster on average.. have 2x dps.. 2x income...etc.. etc..) what is there to buff? (we could use some clever tricks to nerf teams tho :D )

12) That bosses should give lumber when killed (the lumber is determined by how difficult the creep is and it should only affect ranks 1-5 maybe if it isn't to difficult for the coding)

a) like said u get gold.
B) the very latest dev versions already feature bounty that changes gradually with rank (high rank u get wood every 3-4 kills and so on)

13) There should be a melee hero that has a lot of hp and Strength is the primary attribute.

tinker in robot form is closest atm... otherwise... melee, str.. u want a tank? i have (6.00) played the game with balancing such that a hero could tank.. trust me it was fun the first time.. after second game we took haste in fixing it..

14) There should be items that increase armor of heroes and walls 10%

top of the page.. click FAQ.. read about how armor works. if you would have known that then you would never suggest %-wise armor increases.. armor is way op allready..

15) There should be additional item slots on walls (and item slots on towers with mana if you make an item that increases mana regen)

wont rule out.
but cant see anything worthwhile adding atm

16) There should be additional upgrades to the gold mine so it can produce gold faster or allow it to make lumber along with the gold.

if u have lvl7 lumber mill.. and a item vendor.. u really dont care for gold mine.
tho.. i guess we could make some capture-the-gold-mine-kind of things where you could hold some point on map and get gold for it (% bonuses are useless tho, since you only have 1 gold mine)
(if you make a good suggestion for how that'd work i might actually put it in.. i think it could be worth dealing with balancing..)

17) The mechanic hero (i forgot his name) should have an ability like cogs of time to allow lumber or gold of a mill to be produced faster for a short amount of time.

that would be useless.. pro players have like 100 tiny mills most of the time and buffing a single one would be useles...
unless they have a lvl7 mill.. then it would make an OP income even more OP.
in short: no

18) There should be a hero that isn't custom that has chaos damage for players rank 20 or so.

Didn't alchemist have chaos..?

19) The Alchemist hero should have more abilities beside transmute and mass entangle like cogs of time and an aura to heal nearby walls/towers or an aura to increase armor of walls/towers that is stackable with the def statue aura.

I think the alch does need some more work.. but your suggestions don't resonate with me..
if you are serious about it you could start a thread on it or sth... and throw out some more ideas..
 

20) Some sort of statue aura that gives all nearby towers a 5% chance to do 2 times normal damage

waffle.firstReaction=function(){
throw {
message:"Far too painful!",
name:"TooPainfulException"
};
};

21) Make the Feedback tower useful because it sucks atm

good point.. we should really buff it! :)

EDIT: just gave it a huge ass buff.. don't u dare say its useless now!

22) Have new walls idk like a wall that absorbs damage and converts into hp or make that an upgrade for all walls including energy walls

.. idea sounds nice.. but in years of discussion we have yet to find a 3rd wall that would make sense .
no.


23) Make the health upgrades or the spike upgrades able for energy walls

You don't need repair units and now you want to get rid of towers and anti-invis too?
i fail to see a good reason to do this tbh.

darn it.. there's actually an upper limit on how many quote blocks u can have in a post..
this will look so awful when it finally gets accepted.. :'(



#50 Anubis77777

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Posted 15 March 2014 - 02:17 PM

My post was based on 6.20 because i haven't gotten the latest version yet

Didn't alchemist have chaos..?

no it has magic attack



#51 Waffle(est)

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Posted 15 March 2014 - 06:21 PM

not in 6.43b200 it doesnt..



#52 Anubis77777

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Posted 23 March 2014 - 09:25 AM

:o ok then :P



#53 polo

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Posted 26 March 2014 - 08:58 PM

something that has been anoying me for a while is the need to create a factory maze to speed up the lumber mill prodcution.

 

to biggin with it force the player to get an early alchemist from either bases or the hero, not doing so will slow down the mill production big time, second is that makes small bases a pain to manage and third is that adds a lot of unecesary and tedious repetitive tasks.

 

it would be much better if the factory had building speed upgrades that affected all buildings say:

5 wood = 90% building time

15 wood = 80% building time

45 wood = 70% building time

135 wood = 60% building time

405 wood = 50% building time

20 gold  = 40% building time

40 gold = 30% building time

80 gold = 20% building time

 

not only will make the lumbering less repetitive but will olso add a new option where the player has to choose if he wants to invest the wood in walls, towers, etc.. or increasing the building speed. 

 

not sure if posible but would be nice to olso have a similar upgrade to speed up buildings upgrading time, this will be mostly for the end game as a back up in case the wall or towers are destroyed and one needs to rebuild them as fast as posible before next wave.



#54 TheFilthyRat

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Posted 26 March 2014 - 09:18 PM

Yes you do have to have some form of alchemist at the beginning of the game to have competitive produce but this does not make playing in small bases less manageable, the only problem with playing in ' small ' bases in that most times it's going to be most efficient to have a 2 lumber mill factory build which would require some mana regeneration from rank to keep up. If you have a claimed alchemist you still can play in small bases you just have to get creative simple as that.

 

A couple things about your proposal... If you have a repair formation that you like it's actually quite fast... furthermore there would be no point in paying 135 lumber for increased building time because at that point you're already going to be pumping out lumber mills at like 4-5 second on average and have a lot of lumber mills out so there would no point in wasting needed resources on that.

 

Upgrade speeds aren't going to happen, having higher upgrade times forces people to prioritize what they need at all stages of the game and if the times are a problem just do what pros do which is making multiple command centers. In addition, second chance serves as a defense against walls being destroyed as it saves the wall but downgrades it by 1 or 2 levels



#55 polo

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Posted 27 March 2014 - 10:58 AM

 

the value and cost  of building  speed  where just examples, they can always be changed. and i have to disagree that it would be useless past lv 4-5, big bases take a while to be filled.

 

by upgrading speed i was refering to the time it takes  a wall or tower to upgrade to next lv, it should be very expensive  but totaly worth it to rebuild a destroyed/deleveled wall that otherwise would take several minutes just to be what it use to be. 



#56 quiet_silence

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Posted 28 March 2014 - 11:12 AM

Your suggestion asks only a buff for any player's strategy in base place with low space with 1-2-3 walls and you just want to take a lame advance from this idea what is actually a bad move. Less brain work = more boring game.

It is not so hard to lose some space on most of bases with everage space limit to have faster mill building rate. You could always make factories for 1 mill and with fast fingers you could controll all game process.

And most of players still could hit 80-100k lumber limit before Trojan come. 

 

I'm not a fun of any hardcore games but atm difficult of this map interested me very much and it was a great time while i played it.



#57 TheDwarfLard

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Posted 28 March 2014 - 02:10 PM

A lot of players can't hit 80k produce before Trojan spawn. :P



#58 Anubis77777

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Posted 06 April 2014 - 08:41 AM

Could you make a command like in Angel Arena where you can type in a command that uses your wood to increase the hero stats like when you beat the behemoth and your just racking up wood and gold so you can type in the command and it will convert all of your wood and gold into stats for your hero or will that have problem with the current triggers or what???



#59 Anubis77777

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Posted 06 April 2014 - 09:55 AM

Could you also like make the lvl 7 mill have an upgrade to lvl 8 mill that does about double wps and you can only have max of one and it cost lets say about 2k wood and 50g



#60 Waffle(est)

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Posted 06 April 2014 - 03:40 PM

a) no bouble posting pls..there is an edit button..

B) we could make a -bt command.. we COULD..   not planning to :P

c) lvl5 mills and up is a BIG MISTAKE, we will not ever ever ever make it worse by adding another tier.