Your suggestion asks only a buff for any player's strategy in base place with low space with 1-2-3 walls and you just want to take a lame advance from this idea what is actually a bad move. Less brain work = more boring game.
It is not so hard to lose some space on most of bases with everage space limit to have faster mill building rate. You could always make factories for 1 mill and with fast fingers you could controll all game process.
And most of players still could hit 80-100k lumber limit before Trojan come.
I'm not a fun of any hardcore games but atm difficult of this map interested me very much and it was a great time while i played it.
less brain work?, factory mazing with alchemist is nothing but a repetitive task not much strategy there,
just pointing out that is lame that the only way to lumber is via alchemist and factory mazing, if anything adding a research to speed up buildings will put more brain work becouse one will have to choose to either spend in more production speed or defence or mill upgrade unlike now where one only has to choose between mill and defence upgrade.
it olso makes more bases viable for those who dont use the alche hero by delaying the need of an alche long enought till you can get your own in the mercenary tent.
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leaving that aside there are 3 other small things.
first one is to add a comand that shows the effects of each base
second one is to know if its posible to remove the limit on librarys. seling books will barely give what a lv 2 mill gives in terms of wood and they take as much space as 4 tinymills, its not hard at all to research the 3 upgrades with 8 librarys so more librarys wont give any major advantage there. free tomes for heroes is the only real advanatage wich is not a huge deal due to low chance and the fact that they can be bought so why are they capped?
third: making tinker a str hero, would be nice to have a suport-tanky melee hero.
Edited by polo, 15 April 2014 - 09:28 AM.