Im getting the impression that everybody is basically giving variations on 1 or 2 basic systems so...
some examples to help stir your imagination
http://www.hiveworks...ventory-159130/
http://wc3.nibbits.c...tory-system-01a
http://www.epicwar.com/maps/232360/
.. might add a few more if i stumble across sth interesting..
Cool that you looked for more ideas. If you are able to make the items start already on the inventory, great. If not, that would make the 3 of them not so good.
Since we are looking for a solution, having to start the game, typing your code and then pick up the droped items would be a drag.
I vote for a solution that you woudn't have to do anyting. just start the game and when you need, take the items out.
Is really cool. Took me some minutes to figure how to put the items there, but still no clue how to take them out.
I think this one could be really good with some changes, since it's realy similar to what i proposed. It doesn't have the number limitation of the Backpack and the way it's shown is way less invasive to the layout of the map. So, if these changes are possible, I would vote for this one:
- Make the Donators items spawn inside the inventory
- I don't know how to take the items out, but change whatever it is to drag the items out of the inventory(with mouse ofc), and be able to place it on the ground or any unit with slot avaible.
With these changes, it would be as good or better than the system I proposed.
So, since mine only had that problem, this one(fixed) would have no Cons, the perfect system
Also cool, but would be necessary use it as a skill on the survivor. And again, if you are able to make the items start already on the inventory...
Couldn't make that one work, so nothing to say