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Redesigned the Scientist Hero

New Hero

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#1 XFission

XFission

    Dedicated Survivor


 

Posted 17 June 2014 - 12:14 AM

I redesigned the scientist idea that i had, still has the kael model, its missle art is lightning, does hero damage, average attack speed, not very high health or damage, but a reasonable amount of mana and armor, its supposed to mostly rely on its abilities.

Regenitive nanos- regnerates 1% of max hit points over 10 seconds
every level increases by 1% and every level increases by 1 second
when maxed out every second regeneration will lower by .5% until it hits zero
cooldown is 60 seconds, range is 650, universal healing spell, max level 10

Atomic Surge- deals level of spell times normal damage on a single attack
cooldown is 300 seconds, range is 800, max level 10 (needs nerfing)

Acid Spitters- summons an invulnerable serpent ward that deal damage equal to the level of the ability times 100 for 50 seconds, every 4 levels adds an additional ward, every level adds 10 seconds to the duration.
cooldown is 240 seconds, range is 900, max level 20

Radiation Leak- deals damage to nearby enemy units
every level increases damage by 100 per second
range 1000, max level 10

Acid Bomb- throws a bomb that does damage to to creeps dropping .1% of their health per second for 10 seconds
each level increases the percentage by .1% and duration by 1 second
cooldown is 60 seconds, range is 800, aoe is 350, max level is 10

#2 XFission

XFission

    Dedicated Survivor


 

Posted 17 June 2014 - 12:29 PM

Please give feedback?

#3 Baby Michael

Baby Michael

    The Lonely Librarian


   

Posted 17 June 2014 - 07:34 PM

This is great and all, I love the ideas!

 

But we are currently working on other things with the map :D

 

If you want to, you could build the hero yourself and PM me!



#4 XFission

XFission

    Dedicated Survivor


 

Posted 17 June 2014 - 07:57 PM

I have the feeling some of the abilities might need a little bit of jass to make it work, i don't really know jass, and I'm very limited on triggers.



#5 TheFilthyRat

TheFilthyRat

    Dedicated Survivor



             

Posted 23 June 2014 - 10:09 PM

This idea has been accepted and will be a part of Fortress survival alpha 6.45







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