There has been a lot of confusion about some things so i thought we need an faq..
so here it is
feel free to reply with anything u think should be added and i will put important ones in this first post.
Q: how does the lumber system really work?
A:
For every player there is a variable denoting how much wood he/she earns per second.
For every mill that finishes construction/upgrade the corresponding constant rate is added to your personal production
For every mill that is destroyed/killed/starts upgrade/is transmuted the corresponding counter (wps) is decremented.
Once every second you are given wood based on the wps counter and wood that was left over from the previous second (wps can abe a fraction like 3.185 but player lumber must be a whole number) there are mechanisms to keep track of the fraction part so you get all of it in time.
you can find out your current production rate with the command "-wps" (version 6.43 and above)
Q: How does armor work?
A:
Armor is used to map the damage done to a unit to a quantity of hit-points to be deducted.
the default mapping is 1hp lost per 1 damage dealt (hit-point used to literally mean how many hits you could survive)
each point of armor improves the ratio to help units survive longer. each point of armor is EXACTLY equal in how much extra damage it allows a unit to soak up.
(i know the % differences seem to go smaller but this is an illusion and it really hurts you to buy into it.. )
For a detailed explanation see this excellent video!: http://www.youtube.c...O4&feature=plcp
ps. i redid the table in excel and i got perfectly consistent effects, what ever variation he appears to have there must be an rounding error some place.
Q: how does Rank work?
A:
You get experience for kills, lumber produced, beating the game, and quests.
Once you reach 100 experience you gain 1 rank and lose 100 experience.
the harder the difficulty the more experience you gain.
rank effects: your hero gets 0.1 mana/s regen per rank.
rank unlocks heroes.
rank decreases experience gain rate (a person at rank 50 gains experience at about 10% the rate of somebody at lvl1)
there is a maximum rank, (currently 50 but it does get lifted once and a while. there are already many people with maximum rank )
Q: What achievements are there and how do they work?
A:
- Winning on impossible mode, reward is Trojan's roar*
- Winning on Nightmare mode, reward is Behemot's wings*
- Defeating Demonic eternia on the hardest possible difficulty, reward is Elemental stone*
- More specifically you get the item if demonic eternia dies AND one of the following is true.
- You get the killing blow
- You have at least 301 kills
- You have at least 60000 lumber produced in you'r name.
- All players in the game also get a LOT of experience, equivalent to 5 entire ranks for a player with rank0. this is rewarded even if you don't meat the criteria for elemental stone and does not care for if you are actualyl alive.
- More specifically you get the item if demonic eternia dies AND one of the following is true.
*achievement is applied to your save code, you will get the reward item every following game the moment you load.
Q: how does the elemental stone, elemental staff and enhanced elemental staff work?
A:
- I don't know what you are doing in the "getting started section" if you have that sort of items but.. here goes..
- Each of the items gives stats to the hero that holds it.. if the owning player gets a kill
- number of stats gained is calculated by the following algorithm:
-
PRIMARY_STAT_GAIN_BONUS = 3SECONDARY_STAT_GAIN_MODIFIER_STR = 0.7SECONDARY_STAT_GAIN_MODIFIER_AGI = 0.85SECONDARY_STAT_GAIN_MODIFIER_INT = 1.3diff_real = game_difficulty * 0.04 // scale from 1-5 to 0.05-0.25air_real = air? * 0.06 // 0-1 to 0-0.07invis_real = invisible? * 0.03 // 0-1 to 0-0.03sum_mode_real = 0.55*(diff_real + invis_real + air_real) // in range 0 to 0.35 currently// count all 3 types of elemental stone itemscount1 = 0.6*count_elem_stones + 0.9*count_elem_staffs+ 1.55*count_enhanced_elem_staffs// apply weights and take number of recent kills in to countcount = count1 * 1.3 * kills * (1.15 - (sum_mode_real) )//calculate the effect passage of time has on stats awardedcount = count*( (udg_GameMinutes / (16.5 + (10*sum_mode_real)) )+(0.6 - sum_mode_real) ) // make sure that last bit wont go negative!
//apply primary stat modifier PRIMARY_STAT_GAIN_BONUS
//apply stat type modifiers SECONDARY_STAT_GAIN_MODIFIER_STR, SECONDARY_STAT_GAIN_MODIFIER_AGI, SECONDARY_STAT_GAIN_MODIFIER_INT
//take in to account carry over from previous gains (if you gain say 1.2 stat then we save that .2 and apply that later)
// apply bonus and store new carry - the algorithm is subject to change arbitrarily as it has mayor balancing implications.
- equation has been changed for 6.43, will update answer when we officially release it.
- from 6.43 onward you will be given different amounts of str, agi and int + you gain more(x3) of the main stat
- the fractional parts of earned stats will be remembered and carry over.
- the overall stat gain rate has been drastically decreased (spec in the beginning of the game)
-
Q: how do the staff items work
A:
- The rainbow blasting staff deals 2260 damage per second (total) to nearby enemies in a large radius
- The elemental blasting staff deals 6780 (~4k for 6.43 ) damage per second (total) to nearby enemies in a large radius
- The enhanced elemental blasting staff deals 18080 damage per second (total) to nearby enemies in a large radius
Q: How does the pool command work and is there a way to stop the pool command from taking your lumber?
A:
The pool command will pool them the # of resources except the number you specify so if you say -pool 0 it will give them everything and leave you with zero lumber. If you want to keep lumber type -pool 10000 and it will pool everything except 10,000 lumber. By specifying a pool number larger than the number of lumber you have you are essentially disabling it
Q: How do you get malignant and benign virus?
A:
Someone with the virus has to infect you, preferably at the beginning of the game. It will give you benign virus and during the course of the game that benign virus has a chance to turn into malignant virus so that you can save it in your code, benign virus is also able to be saved in your code but has a lesser effect compared to Malignant
Q: I ranked up but it still shows me at rank 1... What gives?
A:
If you ranked up and it still shows you at rank 1 don't be worried, you start at rank 0 so if you know you ranked up and it still shows that you are rank one you actually ranked up from rank 0 to rank 1 and just need to rank 1 more time to get to rank 2.
Q: What is the Fortress Survival skype group?
A:
It's the official skype group for fortress survival which has a lot of people in it. It's used for people to set up FS games, keep up to date with all things FS and to stay in touch with your favorite players when not using WC3.
Q: Why does my builder or Hero sometimes glitch or freeze, and not allow me to control or move him?
A:
Sometimes the cede command will glitch if you or another player in the game is ceding and you will lose access to your builder. To fix this simply click on something else such as a lumber mill, building etc and click back on your builder and the problem should be fixed. If it's still not fixed try blinking and then attempt to move around again.
Q: Is this FAQ ever updated?
A: This FAQ is updated when ever we feel there is a question we get asked a lot or when it is requested (preferably in this thread).