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Frequently Asked Questions



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#1 Waffle(est)

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Posted 06 September 2013 - 03:43 PM

There has been a lot of confusion about some things so i thought we need an faq..

so here it is :)

 

feel free to reply with anything u think should be added and i will put important ones in this first post.

 

Q: how does the lumber system really work?

A:

For every player there is a variable denoting how much wood he/she earns per second.

For every mill that finishes construction/upgrade the corresponding constant rate is added to your personal production

For every mill that is destroyed/killed/starts upgrade/is transmuted the corresponding counter (wps) is decremented.

Once every second you are given wood based on the wps counter and wood that was left over from the previous second (wps can abe a fraction like 3.185 but player lumber must be a whole number) there are mechanisms to keep track of the fraction part so you get all of it in time.

you can find out your current production rate with the command "-wps" (version 6.43 and above)

 

Q: How does armor work?

A:

Armor is used to map the damage done to a unit to a quantity of hit-points to be deducted.

the default mapping is 1hp lost per 1 damage dealt (hit-point used to literally mean how many hits you could survive)
each point of armor improves the ratio to help units survive longer. each point of armor is EXACTLY equal in how much extra damage it allows a unit to soak up.

(i know the % differences seem to go smaller but this is an illusion and it really hurts  you to buy into it.. )

 

For a detailed explanation see this excellent video!: http://www.youtube.c...O4&feature=plcp

ps. i redid the table in excel and i got perfectly consistent effects, what ever variation he appears to have there must be an rounding error some place.

 

Q: how does Rank work?

A:

You get experience for kills, lumber produced, beating the game, and quests.

Once you reach 100 experience you gain 1 rank and lose 100 experience.

the harder the difficulty the more experience you gain.

 

rank effects: your hero gets 0.1 mana/s regen per rank.

rank unlocks heroes.

rank decreases experience gain rate (a person at rank 50 gains experience at about 10% the rate of somebody at lvl1)

there is a maximum rank, (currently 50 but it does get lifted once and a while. there are already many people with maximum rank )

 

Q: What achievements are there and how do they work?

A:

  • Winning on impossible mode, reward is Trojan's roar*
  • Winning on Nightmare mode, reward is Behemot's wings*
  • Defeating Demonic eternia on the hardest possible difficulty, reward is Elemental stone*
    • More specifically you get the item if demonic eternia dies AND one of the following is true.
      • You get the killing blow
      • You have at least 301 kills
      • You have at least 60000 lumber produced in you'r name.
    • All players in the game also get a LOT of experience, equivalent to 5 entire ranks for a player with rank0. this is rewarded even if you don't meat the criteria for elemental stone and does not care for if you are actualyl alive.

*achievement is applied to your save code, you will get the reward item every following game the moment you load.

 

Q: how does the elemental stone, elemental staff and enhanced elemental staff work?

A: 

  • I don't know what you are doing in the "getting started section" if you have that sort of items but.. here goes..
  • Each of the items gives stats to the hero that holds it.. if the owning player gets a kill
  • number of stats gained is calculated by the following algorithm:
    • PRIMARY_STAT_GAIN_BONUS = 3 
      SECONDARY_STAT_GAIN_MODIFIER_STR = 0.7
      SECONDARY_STAT_GAIN_MODIFIER_AGI = 0.85
      SECONDARY_STAT_GAIN_MODIFIER_INT = 1.3
      diff_real = game_difficulty * 0.04      // scale from 1-5 to 0.05-0.25
      air_real = air? * 0.06        // 0-1 to 0-0.07
      invis_real = invisible? * 0.03    // 0-1 to 0-0.03
      sum_mode_real = 0.55*(diff_real + invis_real + air_real)  // in range 0 to 0.35 currently
      // count all 3 types of elemental stone items 
      count1 = 0.6*count_elem_stones + 0.9*count_elem_staffs+ 1.55*count_enhanced_elem_staffs
      // apply weights and take number of recent kills in to count
      count = count1 * 1.3 * kills * (1.15 - (sum_mode_real) )
      //calculate the effect passage of time has on stats awarded
      count = count*( (udg_GameMinutes / (16.5 +  (10*sum_mode_real)) )+(0.6 - sum_mode_real) )  // make sure that last bit wont go negative!
      //apply primary stat modifier PRIMARY_STAT_GAIN_BONUS
      //apply stat type modifiers SECONDARY_STAT_GAIN_MODIFIER_STR, SECONDARY_STAT_GAIN_MODIFIER_AGI, SECONDARY_STAT_GAIN_MODIFIER_INT
      //take in to account carry over from previous gains (if you gain say 1.2 stat then we save that .2 and apply that later)
      // apply bonus and store new carry
    • the algorithm is subject to change arbitrarily as it has mayor balancing implications.
      • equation has been changed for 6.43, will update answer when we officially release it.
      • from 6.43 onward you will be given different amounts of str, agi and int + you gain more(x3) of the main stat
      • the fractional parts of earned stats will be remembered and carry over.
      • the overall stat gain rate has been drastically decreased (spec in the beginning of the game)

Q: how do the staff items work

A: 

  • The rainbow blasting staff deals 2260 damage per second (total) to nearby enemies in a large radius
  • The elemental blasting staff deals 6780 (~4k for 6.43 ) damage per second (total) to nearby enemies in a large radius
  • The enhanced elemental blasting staff deals 18080 damage per second (total) to nearby enemies in a large radius

 

Q: How does the pool command work and is there a way to stop the pool command from taking your lumber?

A:

 The pool command will pool them the # of resources except the number you specify so if you say -pool 0 it will give them everything and leave you with zero lumber. If you want to keep lumber type -pool 10000 and it will pool everything except 10,000 lumber. By specifying a pool number larger than the number of lumber you have you are essentially disabling it

 

 

Q: How do you get malignant and benign virus?

A:

Someone with the virus has to infect you, preferably at the beginning of the game. It will give you benign virus and during the course of the game that benign virus has a chance to turn into malignant virus so that you can save it in your code, benign virus is also able to be saved in your code but has a lesser effect compared to Malignant
 

 

Q: I ranked up but it still shows me at rank 1... What gives?

A:

 If you ranked up and it still shows you at rank 1 don't be worried, you start at rank 0 so if you know you ranked up and it still shows that you are  rank one you actually ranked up from rank 0 to rank 1 and just need to rank 1 more time to get to rank 2.
 

 

Q: What is the Fortress Survival skype group?

A:

 It's the official skype group for fortress survival which has a lot of people in it. It's used for people to set up FS games, keep up to date with all things FS and to stay in touch with your favorite players when not using WC3.

 

Q:  Why does my builder or Hero sometimes glitch or freeze, and not allow me to control or move him?

A:

Sometimes the cede command will glitch if you or another player in the game is ceding and you will lose access to your builder. To fix this simply click on something else such as a lumber mill, building etc and click back on your builder and the problem should be fixed. If it's still not fixed try blinking and then attempt to move around again.


 

 

Q: Is this FAQ ever updated?
A: This FAQ is updated when ever we feel there is a question we get asked a lot or when it is requested (preferably in this thread).


  • Nevo, MacyJanesymn, Rhonaa and 6 others like this

#2 Bigheaded

Bigheaded

    Dedicated Survivor


   

Posted 06 September 2013 - 04:53 PM

 

Q: How does armor work?

A:

Armor is used to map the damage done to a unit to a quantity of hit-points to be deducted.

the default mapping is 1hp lost per 1 damage dealt (hit-point used to literally mean how many hits you could survive)
each point of armor improves the ratio to help units survive longer. each point of armor is EXACTLY equal in how much extra damage it allows a unit to soak up.

(i know the % differences seem to go smaller but this is an illusion and it really hurts  you to buy into it.. )

Whoa, wait what?

So having 64 armor reduces the damage of each attack by 64? So during endless with stuff doing 70k damage, 64 armor is about the same as having 0 armor?

 

Is this the same for all maps such as dota?



#3 Waffle(est)

Waffle(est)

    Dedicated Survivor




   

Posted 06 September 2013 - 05:47 PM

http://www.youtube.c...O4&feature=plcp

armor acts just as if it were a base-hp multiplier.

 

if u have H hp.. then war3 pretends that u have h*(1+ c*armor) hp. (i hate inaccurate simplifications.. just watch the video.. it makes everything crystal clear..

 

c= 0.06 by default but some maps can change it.



#4 Bigheaded

Bigheaded

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Posted 07 September 2013 - 11:49 AM

interesting. Wonder if it continues of armor being effective hp increasing by 30 per 500 hp for each 1 armor at larger amounts of armor.

 

I would presume so from the logic. Will look for a few more things to add to this.



#5 Waffle(est)

Waffle(est)

    Dedicated Survivor




   

Posted 07 September 2013 - 03:18 PM

const=0.06

EHP = HP*( 1 + const*armor)

the ratio is of infinite reach.*

the conection is has percect accuracy.*

 

 

*i did an excel file based on the raw armor reduction formula  realDamage=damage/(1+ const*armor). i did it till 100 armor. the connection was perfect (unlike visible from the video, he must use some pre-computed table with inaccurate values as input. 

 

there is no such thing as EHP, thus why there is no official formula published for it... but it is a useful construct to observe armor effectiveness and the formula gives for EHP is also absolutely accurate and easily derived.



#6 ImChillYeee

ImChillYeee

    Specialist


Posted 08 September 2013 - 07:11 AM

How does ranking sytem work ?



#7 oufo

oufo

    Dedicated Survivor



     

Posted 10 September 2013 - 03:48 AM

Well .. U get exp per game depending on difficulty and how long u last .. also depending on Wood produced / kills made ..

Most exp gain is from kill the bosses like "trojan , Tyran and eterina " .. 

 

Only Perk u get from having a higher rank is that ur hero Gets a faster mana regen . i think each rank increases mana reg by 0,1 .. so at rank 10 u got 1 mana per sec at rank 20 u get 2 etc..

 

that's about it



#8 Waffle(est)

Waffle(est)

    Dedicated Survivor




   

Posted 10 September 2013 - 07:41 AM

i might put exact formulas up some day i guess..

till then..

mostly being a good survivor only helps and dieing does'nt ..

and each subsequent rank lowers exp gain a tiny bit but this adds up over time so latest ranks are really slow compared to first ones.



#9 ImChillYeee

ImChillYeee

    Specialist


Posted 10 September 2013 - 12:45 PM

You have to do something about the ranking, oufo has been playing this game for about 2 weeks about and hes about rank 45+. Make Nightmare 5x harder ;C. so he cant solo it (he solo nightmare + killed etarnia with no walls and towers 0,0).

 

I know its a wrong section to write this but ehh idk.


Edited by ImChillYeee, 10 September 2013 - 12:46 PM.


#10 Waffle(est)

Waffle(est)

    Dedicated Survivor




   

Posted 10 September 2013 - 01:52 PM

killing eternia is the single most powerful experience source. (for THE ULTIMATE ACHIEVEMENT it's not that OP i'd say..)

we got to make eternia harder tho (already removed wings invulnerable trick).


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#11 123HELLO

123HELLO

    Dedicated Survivor


     

Posted 16 September 2013 - 08:34 AM

killing eternia is the single most powerful experience source. (for THE ULTIMATE ACHIEVEMENT it's not that OP i'd say..)

we got to make eternia harder tho (already removed wings invulnerable trick).

Er what? It WAS op... Then all this new stuff got added...

 

Btw if you wanted could always pull a Najort.
Gratz u killed Eternia BUT NOW U FIGHT AINRETE WITH 3 EXTRA 0s ON HP, ARMOR, REGEN, DMG AND MS! (if it's capped give it blink or some kinda tp >.>)

Problem solved your all dead now! No where to run, no where to hide. Hm speaking of no where to hide give it a global aura that damages everything.



#12 oufo

oufo

    Dedicated Survivor



     

Posted 16 September 2013 - 09:32 AM

fact is .. in next update Eterina will be even weaker.. cuz of the new Black larceny combining and Enhanced elemental staff ..



#13 oufo

oufo

    Dedicated Survivor



     

Posted 17 September 2013 - 08:00 AM

Thanx for including the elemental staff / stone / Enhanced ,, :)



#14 TheDwarfLard

TheDwarfLard

    Praise the Sun!



                   

Posted 17 September 2013 - 02:00 PM

Eternia may be easier, but she (judging from this) won't be weaker. The upgraded staff won't make any effect on Eternia herself, due to 100% magic immunity, upgraded larceny might make it a little easier, but I don't see it as a drastic difficulty change.



#15 oufo

oufo

    Dedicated Survivor



     

Posted 17 September 2013 - 03:49 PM

Actually staff will affect cuz now u gain more stats per kills .. if u get enhanced staff early on .. so basicly .. u get around 2x what u get in current version .. 

So instead of me geting 5k stats by Trojan time with just 4 stones. . i will have around 10-15k .. XD 



#16 TheDwarfLard

TheDwarfLard

    Praise the Sun!



                   

Posted 17 September 2013 - 04:24 PM

Oh, I didn't notice the staff multiplier, so my bad.

 

I see what you're saying now: 1.5x stat gain from Elemental Stone could really add up.



#17 Waffle(est)

Waffle(est)

    Dedicated Survivor




   

Posted 17 September 2013 - 07:14 PM

there is a BIG difference between 1.5 and 2x..

also.......

these numbers aren't set in stone,.. we may just as well set it to 0.2 or sth if we feel hero's are too op..



#18 oufo

oufo

    Dedicated Survivor



     

Posted 17 September 2013 - 07:20 PM

come on .. .2 ? XD .. Actually the stats itself isnt the problem .. i believe the problem is the damage.. it's so high .. 18k damage that would kill the trojan in 30 sec ? without even attacking ? just the staff ?>



#19 Waffle(est)

Waffle(est)

    Dedicated Survivor




   

Posted 17 September 2013 - 07:22 PM

we'll prolly give him some higher magic resistance or sth..

 

also very much think about nerfing the staffs.. 



#20 That_Girl

That_Girl

    Dedicated Survivor


     

Posted 18 September 2013 - 03:38 AM

Orrrr a huge alternative remove heroes all together so the game will now be tower based again ^_^






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