why?
..would we make a silly port for dota 2 when we're going to make an entire standalone game?
Hello Waffle,
First of all: excuse me that I revive this old topic, but I really want to encourage you and your team to rebuild FS on the Dota 2 engine. The Source 3 engine and the official custom map support from Valve will be released this year and its just about time to jump in and give FS a fresh boost. You ask why you should leap to the Dota 2 Client? Well:
- Alot of old WC III Players are playing Dota 2, you have an audience!
- You have a stable + modable engine and tools ready up to be used: https://developer.va..._Workshop_Tools
- The source Engine has more details than the WC III Engine (Physics etc.)
- Dota once started as a WC III mod and now its a standalone product financed by Valve with the old WC III dev. Getting attention with this map might get you a standalone project.
- The mod community is REALLLY nice.
Projects have to evolve and go forward, this would be a really good step for Fortress Survival. Take a look at the current situation, then you might have a better overview about It. Here is a link of an Mod Community: http://paral.in/the-d2moddin-project/the Admin worked on big projects, a chat with him might be interesting for you.
I really want you and your team to rethink the situation and decide again.
best regards
zeWeeknd
*Downloading WCIII again to play FS now*