Items
#1
Posted 04 November 2009 - 02:16 PM
my suggestion is to have some buyable items from a buildable shop. Also i heard of builder classes comming for 4.8 but i thought of a buildable "elementary/highschool/university" where we could get some builder upgrades.
heres a list of items i'd like to see :
-Hammer/drill (to build faster)
-some wood/metal plates to instantly repair a portion of a wall
and some other stuff maybe.
#2
Posted 04 November 2009 - 02:43 PM
If this were to happen though we'd probably need more item ideas.
#3
Posted 05 November 2009 - 07:17 AM
at level 1 :
-hammer(build/repair faster level1)
-wooden plate (heal walls level1)
-maybe some bolts and nuts as armor givers (+1 armor when used)
-buyable scope to increase tower range ;p (+100 range)
at level 2 :
-silver hammer(build/repair level2)(maybe as a recipe needing hammer level1)
-metal plate (heal walls level2)
-silver bolts and nuts (+2 armor)
-silver scope (+200 range)
etc.
maybe a level 3 blacksmith with golden stuff
and what about special abilities for towers? you buy the recipe and use it on tower to unlock the ability.
edit : also since its a fortress i thought we might find some objects like tables and chair allrdy on the floor. They could be only decorative or maybe if we could destroy them, it would give one wood for a chair and 2 for a table (takes 30 or 20 sec to destroy).
2nd edit : The school idea was interesting to me cause the Upgrade center is like...just a bunch of upgrades all packed in one building lol, its more simple but I'd like to see something like a levelable upgrade center.
Edited by Failbringer, 05 November 2009 - 06:43 PM.
#4
Posted 05 November 2009 - 07:58 PM
Levelable upgrade center would mean if you missed an upgrade you would have to rebuild a new one before you could use that upgrade again, if i am understanding you correctly...
sorry if you feel as though i am shooting the ideas down, it's just my experience with such stuff so i want to try to keep others from wasting time on stuff that doesn't work, etc.
#5
Posted 05 November 2009 - 09:07 PM
it should be relatively simple to add a trigger to copy the items bought in one worker to the other
just make it like the real blacksmith in normal WC3 maps.
im not for or against this idea though.
#6
Posted 05 November 2009 - 10:00 PM
Hehe no its ok you have a good point but yeah there should be a way to copy the items....Btw if its needed we could make two building menus instead of switching the builder idk why it is that way but i've seen builders with more than one menu in other maps.
yeah you can simply add new upgrades once you level the blacksmith instead of removing to change all the available upgrades.....now you may say it complicates the game for nothing but thats my goal xDDD
edit : maybe if we'd separate the upgrade center that would be nice...like the walls upgrade could go in one building, towers upgrades in another one, and repair upgrades in a third one...
but im more interrested to see items rather than changing the upgrade center lol.
Edited by Failbringer, 06 November 2009 - 02:24 PM.
#7
Posted 06 November 2009 - 08:06 PM
#8
Posted 06 November 2009 - 09:00 PM
#9
Posted 07 November 2009 - 08:49 PM
#10
Posted 07 November 2009 - 09:42 PM
#11
Posted 08 November 2009 - 03:04 AM
#12
Posted 08 November 2009 - 11:11 AM
But on the other hand they can already blink.. I'd say that itself is super
#13
Posted 09 November 2009 - 03:30 AM
#14
Posted 09 November 2009 - 06:38 PM
#15
Posted 12 November 2009 - 03:35 AM
#16
Posted 12 November 2009 - 06:38 AM
it's one use, PLUS you can't teleport to a place which you have not explored yet.
#17
Posted 14 November 2009 - 12:14 AM
I found a way you can... using triggers and a dummy unit that casts flare at the position you can create an effective teleport anywhere ability. I can make it but not explain it, but it is possible. It isn't too hard. I'm sure Nevo can figure it out, if he wanted to.
#18
Posted 14 November 2009 - 02:06 AM
#19
Posted 14 November 2009 - 08:42 PM
#20
Posted 14 November 2009 - 11:23 PM
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