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Desync right after -l red x amount

desync glitch

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#1 KeXi

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Posted 02 June 2016 - 07:49 PM

Desync happened right after i gave lumber to red with "-l red xx" command, around ~36min left on game timer. 3th player got desynced from us. Hopefully it helps.

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#2 Waffle(est)

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Posted 12 June 2016 - 12:35 PM

how long did it take between the command and the crash?

 

has it happened before? ´-l <c> <q>´ is a pretty old command and frankly im not entirely convinced it is the true cause..

any other commands you ran shortly before ?

did the command succeed? was there enough resources .. did the command fail for some reason?

maybe it succeeded for some people and failed for others (event ordering issue? i player has event fire after needed res is met other before etc..??) 



#3 miraksy

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Posted 12 June 2016 - 05:21 PM

Desync can be caused by many things that are not even related to this map .Even if the command did trigger the desync there can be many other causes . Since this is a very common command and that desync problem is very unlikely to happen i'd say that its not a huge deal.

 

I did encounter this problem only once in 4-5 months , it's funny that i actually posted the replay here but not because of the desync , i did encounter it in the same game when that boom thing that destroys buildings did happen.

When my teammate got desync i was giving him my gold/lumber items , it was at endless wave already.

My replay should be there : Bugs & Glitch -> Explosion!

 

Another reasons of desync can be : 

-The hosting bot , it happens really but no matter how well the map is optimized if something happens to the bot you still can get desync. ( even with warcraft 3 basic maps)

-The maps the players played before that , this is the most common problem since there are many maps that change things in your warcraft 3 even if you dont know about it . Restarting warcraft 3 will fix this problem , but all players have to do that if you want to be 100% secure.

-there are many others that i don't remember.

 

Of course in the end it still can be a problem with the command ,as far as i remember it's not the first time this command causes problems but most likely it will make the game to crash not to desync.



#4 Waffle(est)

Waffle(est)

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Posted 14 June 2016 - 11:23 AM

hmm the fact that starting a new map does not completely restore initial game state is definitely a big issue, its hard to expect consistent results with divergent initial states.. :(



#5 KeXi

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Posted 15 June 2016 - 04:44 PM

If i recall right, there was maybe less than second between the command and desync. Might still be just coincidence.







Also tagged with one or more of these keywords: desync, glitch

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