This is miavita,
Mad, Air, Invisible, 4X Bosses, 6.62 Official Released, Eternia killed with waves at base.
Most basic setting, loaded code for ranking purpose only, no mana regeneration bug.
p.s. after years of playing FS, I didn't know that place repair keys on statues can "automatically" repair damaged walls... contest 25 mad most basic eternia kille.w3g621.96KB460 downloads
Saved Mr. Shinkel in bunker through the whole game, just to notice that he was really useless against Eternia. Had to let Roberto go because of the truesight.
There's the base from the early shapes towards first air boss.
Hanulla wasn't a match against air-turrets that had some upgraded hp, dmg and attackspeed. Got more auras for next air wave and electric first on Captain after that. Baneful felt really tanky.
Trojan, like many other bosses, got lured by energywall or airturrets through the side wall of the base. After a good spin around the corner, got him to the walls just in time. Najort seems to be really tough when he starts hitting fast. Had first armor items on walls at that time and had to upgrade both to the 400g armors around Behemoth, 298 armor held pretty well against endless waves.
Hi, this is miavita, Impossible, 4X Bosses, Eternia killed with waves at base. Easement: Roberto/Mr. Shinkle Quest, Captain skeleton from Harbor, Custom Builder, Start Items.
Bank saves players decent amount of time to start with, but Eternia isn't that easy to kill...finally screwed this fire_bird hard from behind after 3 days// >20 hours of trying. //// Basically, if your walls can hold the damage, towers can take significant amount of Eternia's HP before Eternia realize that "walls are yummy to my soul, and I'm gonna save the best part till last and destroy everything else before finishing those walls...
For whoever wants to learn from contest replays and whoever thinks that Energy Walls are more op than Normal Walls, here is a replay of comparison between Energy Walls and Normal Walls defending same mode, same set up (Nightmare/Air/Invis/4X).
Normal Walls are harder to defend at beginning, but easier to defend against final bosses (depends if against Eternia) ... since Normal Walls have roughly 2 times the max health points than Energy Walls. Result is all that matters, Normal Walls gave me better chance for survival. I have another 3 games till Eternia with Energy Walls, and those are much easier to break against Trojan~Tyrant, and those almost failed me every time.