...When you "team base", you are suppose to play as a team as most of the time in reality, what's the point to stay if the waller is disconnected/desync/lagged out if your original goal is just to feed/lumber the waller?
Although we enjoy the advantage to have some extra resource (building only, not unit/hero) when other players leave the game for whatever reason, but it's a gift rather than we deserve it. We enjoy achievements by putting efforts into the game, not cheating? It will break the balance of the game definitely by too much extra help, and shouldn't be expected as a habit...
I believe spike wall technology max at level 20, not 15; and wall armors max at level 40, not 35
(-____-) """ There are many ways to experience/explore a game such as by asking, observing, analyze and evaluate replay, search for Youtube videos, mimicking, trying. I don't think a player should call him/herself "noob" after "certain amount" of efforts has been done. It took me more than 10 games to defeat Easy mode, but 10 games are really nothing if you really like the game... I have seen new players able to defeat easy mode based near the middle while still kept asking me anything new to them... I was bored enough to test the minimum required lumber mills to defeat easy mode, and you don't really need that much.//On the other side, higher difficulties are supposed to be difficult... otherwise players will get bored easily.