In-Game Name : diggymo_o
Game Mode : nightmare, air, invis, 6.45v
hi im diggymo_o. i played withE.K.2.my role is wall.
In start of the game, we set the base at the storage room and the science lab.
and i choose 35 rank hero. and began with two Elemental Stone & two wings.
I know that is good at Lumberer E.K.2. Because it is the winner of the last 6 content.
I'm just so he can quickly generate trees, has made the best possible environment.
and open the bonus box, took the defense to obtain the item.
the execution take on the role of each other well, we can easily kill a boss, itand could easily kill even the last Phoenix(got staff).
(I used a translator. I'm sorry. To interpret well ...)
Saw the replay and I'm speechless. How can i compete with them E.K.2 and diggymo_o you guys are Godlike.
Couldn't comprehend half of what they were doing
There will be 10 different teams that will be eligible for the contest, that's 20 people total that are going to each win a prize. You should submit your entry regardless how well you think or rate your skills!
Modes and Version: NM, Air, Invisible on 6.45 official release
Role (forgot this part): Lumberer
I don't think there's a lot to be said that isn't shown in the screenshots, save for the beginning.
AzZ seems to know all about the Easter Eggs in the Storage Room area, while I only know of one I think. That gave us a pretty good beginning to work with, which is especially helpful as I didn't need to send lumber to him that early on. The repair factory formation I used may not be that great, but it's something that I like to use or adapt if I can (it doesn't work in my usual base). I had the first 3 lv7 mills up around 29:30 or so and all 6 at around 24:30. I did nearly all of the lumbering myself; AzZ focused almost entirely on walls and defences. He made a small amount of lumber mills that helped tide him over a little longer while I was upgrading mills to get lv7s. As shown in the screenshots, we went for Eternia after we won and defeated her as well. The only thing that isn't shown for some reason is the WPS I had at Eternia spawn. I believe it was around 116-118 WPS at the time.
Not that it's particularly important, but some of the screenshots look different because I took them from the replay as I forgot to take them at the time.
AzZ will have the replay most likely, but I suppose it wouldn't hurt to have it here as well.
My role was the defender in this game, we took storage room since its i guess the best spot for alot of mills and defending! Me and soul used the secrets in that room + the pots from other rooms, we did not get the book so its np i've picked the scientist since i don't want to pick astronomer because he is too op compared to other heroes(commander and tinker makes no good at all) building fast bookshelves for more stats endgame but soul gave me his hero since its a custom(with 2 stones he is pretty much op) i was searching for barrels which gave us an advantage in the early game we already had 2 elemental staffs vs stealer and so on. Building up 3 command centers for nice upgrades and i've tried to lumber aswell so i can help my friend with mills(didn't really happen like i wanted) my gameplay was full of flaws and bosses kept killing the sentry post + i experienced yet again pathing bugs we do not upgrade walls to max lvl because marines can handle pretty much anything our gameplay was not so smooth like others but yet we killed eternia without any problems(Eternia had her Elemental staff so it was pretty enjoyable to kill her that way,mass units helped so dmg from her spread out). I have to say that all of the pathing and heroes needs a fix will be uploading pics and replay later on!
my wall setup
souls mills setup
Good luck to everyone and have alot of fun also uploading the replay so you can check out alot of not really fixed stuff that occur
I'm a lumberer for a gem run today, and AzZ helped me and another player. We killed eternia!!
I started out claiming the Library and ceded all units to AzZ (Defender). I had an alchemist hero.
We built in the base on the left of the Library, and another lumberer and I were building next to each other.
Due to limited space in the Science Lab, I built factories around 2 repair masters and built 2 lumber mills at a time.
AzZ (Defender) started the game with extra lumber mills and lumber from selling a repair key in a hidden box, so we (Lumberers) had time to upgrade our lumber mills before we could send AzZ lumbers at a constant rate by using the command "-pool [color]". I was told to keep lumbering fast and to build some anti-air the entire game. I had faith in AzZ as I knew that he could help us from my observation in the previous games, and he didn't fail us! I didn't really need to worry about anything else than to lumber, build anti-air, and pump marines at the end. I ceded AzZ 3 lvl 7 lumber mills, not only could he had a constant rate of lumber, it also saved me lots of space to build more lumber mills. (a shrunk lvl 7 mill only take spaces needed for 4 lvl 5 mills, and you need 8 level 5 mills for a level 7 mill).
We had about 150k production at Trojan, and we had about 260k production at eternia.
Overall, I would say team base is needed for a gem run, because It's too hard to maintain a steady lumbering speed while still be aware of the massive bosses and upgrades. And based on the observation, 2 people with 160k production at Eternia would be enough if we use walls to tank the damage from Eternia instead of using a hero.
I started out claiming the Security Room, AzZ went to claim Fort Harbor, I cede'd my units towards AzZ.
I chose the alchemist hero and lumbered in The Science Lab as most people did.
Mode was Nightmare, Air, Invisible. We managed to down Eternia.
This was actually the first time for me to do it while contributing to the accomplishment. I did have the stone before but I got that by a friend playing on my account.
So credits for AzZ to guide me through it. We managed to get the eastern eggs lying around to give us a headstart. I ended with a wps of around 100.
I could have had a higher rate but some air boss came in and destroyed a bit of my set-up, i was slow to notice luckily AzZ managed to kill it.
He played with the rank 35 hero, I was only rank 22 at the time. He played with 2 elemental stones, almost had 400 tomes at the end used on it and managed to kill eternia with the walls around the starting point. He cede'd the units buildings to me so i could spam some marines aswell.
So all in all it was the first time I managed to down eternia and it felt absolutely awesome as we did it with only 2 people, I know that isn't that much of an achievement but for me it was. As i still consider myself only an average player.
I had no idea how to get the replay and screenshots so i hope it worked, AzZ explained it to me and figuring it out took me about 30 min just now.
Version of the game and mode : Nightmare air invis 6.45
I did the lumbering in this game and azz handled walls.
i usually play normal mode so i am not used to playing nightmare but this game went pretty well i had azz to do a lot of work but i think i did pretty well and azz build his own lumber mills too so it helped a lot even thou we used the energy walls to block the air from attacking me i got attacked anyways but later on it got easier because azz had two elemental stones so his hero was strong and we killed eternia at the end for the exp : D
this is my setup its not what i always do so i was a bit slow
i got my lvl 7 lumber mills around 24:50 its a bit slow but i was under constant attack by air but it got easier later on.
here is the total lumber mills i got i think my wps was around 90 or something
Game version/mode: 6.48, Nightmare/noair/noinvis (i have problem sets to do)
I was the waller and Sycamore took care of lumbering. I also did some lumbering, since it only takes a minute to queue up mills; Sycamore ran into some trouble with the drought later and it slowed him down a lot, but everything worked out okay.
We based in the mail room; Sycamore knows more of the easter eggs than I do, so he got me the reinforce bot. I went with the astronomer for pure damage output.
I started off by grabbing the security room for the units and the free cc, then set up a quick stall with room for the firebats. Repair bots and factories were next, and I got the medium speed lumber layout up:
I'm not used to having so many walls, so I ended up shuffling my units around a lot to try to get enough damage output.
Everything went perfect until the Dreadbanes showed up, which is when the drought hit:
Lt. Stealers came before I got a staff; it took a while for the second one to show up, and by then I'd grabbed a staff. They were much less trouble than they usually are; maybe we got lucky and they swapped walls a lot!
We weren't so lucky with the blooded abominations; they came together and we focused one down but the other ripped a wall down before I could stop him:
...and, in what would be a recurring theme, Voortr'hal saw the wall and fell in love with it:
and Jasfal finished it off and decided to make himself at home in my repair bots.
Luckily I was able to get him down and patch up the walls, but after that we decided to just give it a captain armor, and it was fine from then on.
(I lied, it did die once more and I got very mad.)
The rest of the game was easy; I didn't bother to get any units because my hero was doing 23k damage and had two enhanced elemental staffs, so I figured it would kind of work out okay. (I realize now that I forgot to get a general, but we did have Sgt. Palmer, so we had inner fire! Yay!)
This was my final layout (a couple missing bots because of Behemoth); about 50 wps, which is pretty good for someone also doing walls! Behemoth did target my reinforce bot, which wasn't nice. He didn't quite make it to the finish line.
Hello there my name is Danda and i partnered with Shtroumf for this contest. We did 6.48, on Mad, Air, and Invisible Units.
So for my part, i went and claimed the units in the library, then we headed south. I kept the alchemist and -ceded the rest of my units to Shtroumf, he was the waller while i was the main lumberer. He built a stall and then started on this walls. To prepare air units we had put regen-walls in the corners of our base and some AA-Turrets.
This was my lumber house set up
My first 2 mill set ups
3 lvl 7 mills done
All 4 lvl 7 mills transmuted
After bonus boss mills
Here is the full album it didn't let me post all the images so i just picked 8
Hello my name is shtroumf (In-Game Name: shtroumf) and partnered with danda for this contest
Game : MAD AIR INVIS 6.48
I claimed the security Room to get Shinkel and Boberto and also the captain, i give my wing to Shinkel, it's a nice armor boost, the captain is really usefull for the beggining as he boost units and boberto saved my ass later as my sentry post was destroyed by Air
I think it was a first time time for danda as a lumberer and he did a pretty good job, i helped him later when wall and air defense was done
My Stall is ready and units are safe, i left a space for somes firebats and did both wall 1 and armor 1 upgrade asap and later before invis spike for wall
My mill setup to help danda a little, Before air defense
Air Defense near Wall, old timer strategy of energy wall
Air Defense Near Lumberer, i also used Shinkel as he can fight air when needed
Air Attack, Stall still up, 2 Air Turret in middle to get most of the air creep and boss
Time To get Unit Inside
Stealer - danda did a good job to supply enough wood so i had wall up and ready for him, we used scientist drain ability for him
Air got my builder at some point in the game, Mr. Roboto
Air Boss Attack my Main Energy wall so i can get him using units + Staff + Scientist dran ability, also had somes wizards
More than ready for trojan (thanks to Danda) most of my units are below so air dont get them, i used sniper as their range are nice to attack air
In this picture Boberto and shinkel , wall still in perfect shape
Behemoth got a engineer, but he still got his ass kicked !
So, my in game name is sHs[Brushaan] and I played a game as lumberer with HatoNolke as defender on Impossible without air and invis.
Startup was the same strategy I use for single games, the reason was that the big entrance which requires 6 walls could be helped by my repairbots and therefore we could reduce the time before Hato could start with towers. We tried towers instead of units because of the big space and for experimental purposes.
Midgame Hato unfortunately DCd, which left me with rank 0 armor against some heavy dmg, (shown in the picture below).
I did however manage to sort some crisis-walls out and up armor to a decent amount, upgrade the towers to max, get some items for damage and fill in with a healthy amount of snipers in the back. This lead to a kill on behemoth which together with the final base-layout can be seen below!