Lots of people have issues with their goldmine because it stops producing when it gets damaged/healed and then they forget to click on it to start the production again which is bad for a lot of players produce and it's also annoying that it stops producing sometimes so my suggestion is to have a little gold coin animation spinning over the goldmine when it's producing gold and when it stops producing gold the animation disappears. Maybe this would help people to remember to click on it to start production again
Goldmine suggestion
#1
Posted 13 December 2013 - 12:52 AM
#2
Posted 13 December 2013 - 12:58 AM
I cant fuckin remember how manny times i find my gold mine not producing between 25:00 and 10:00 because i focus more on getting units/placing mills/moving them/upgrading/etc and when time comes to get books from bookshelf i find myself very short on gold and there goes the wood and also the cursed larceny.....
Imo its a good ideea to see ur goldmine when its producing or not without clicking it
Edited by Mota, 13 December 2013 - 12:59 AM.
#3
Posted 13 December 2013 - 01:21 AM
snowmans snowballs ability stuns them i think..
also that huge tauren fellow can.
thats about all that can stop them i think.. correct me?
#4
Posted 13 December 2013 - 01:52 AM
LT( nightmare+air+inv flame throwing) and air units also i think
#5
Posted 13 December 2013 - 01:57 AM
they dont STUN. gold mines ability is just a regular ability that does nothing and that a script restarts once it's done.
it will only stop if hit by something with "stun" or "silence" abilities or something with a similar effect.
just taking damage shouldn't stop it.
#6
Posted 13 December 2013 - 03:15 PM
Well if silence ability affects them, Voortr'hal can stop them as well.
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