maybe make the ships a claimable unit which needs to be repaired before it can be used. then limit its movement to only the harbor area, maybe have different turrets with upgrades and stuff.
-Gunk turret:(Magic) shoots slowing glue that reduces ms and as. upgrade "corrosive glue" able to also reduce a minor amount of armor and "larger cartridge" makes it deal minor splash.
-AA turret: (Piercing) extremely efficient anti air defense system with upgrades, "extended barrels" range and "wing hit" chance to ministun and deal additional damage (does not work vs eternia).
-Explosive turrets: Ground only crowd control (Siege). straight forward splash dmg type. upgrades to have "Uranium Payload",which causes the ground to burn dealing dmg over time. "TNT ammunition" increases splash aoe.
-Gatling gun turret: (Piercing). Rapid firing turret, has 15% to 1.7crit hit. Upgrades "Smoke Pellets" causes unit hit to miss on a % of attacks, maybe 10-15%. "overtime" doubles attackspeed and increases crit to 2.0 multiplier, for a short period of time.
-Railgun turret: (Piercing). Slow hitting high damage turret, generally anti boss.starts out with "AP-Rounds" 10% of damage ignores the armor. upgradable "Magnetic Overload" make every 3rd-5th hit a chaos hit, and "Magnetic Burst" small chance to shoot twice, dealing an additional 40-50% dmg, chances are 15%.
Edited by k9mancer, 08 September 2013 - 12:37 PM.