I suggest a choice at the end of the game to either turn on endless waves of increasing difficulty
•or the ability to team kill which enables a curse on walls reducing armor and hp so they can actually die,
and disable blinking into other ppl's -claimed base
End of game suggestion
Started by
DwL-Blinky
, Mar 18 2013 01:42 AM
8 replies to this topic
#1 DwL-Blinky
Posted 18 March 2013 - 01:42 AM
#2 Zer0o
Posted 18 March 2013 - 09:38 AM
QUOTE (DwL-Blinky @ Mar 18 2013, 01:42 AM) <{POST_SNAPBACK}>
•or the ability to team kill which enables a curse on walls reducing armor and hp so they can actually die,
and disable blinking into other ppl's -claimed base
and disable blinking into other ppl's -claimed base
Love that idea... from team survival to PvP
QUOTE (Niwa @ Mar 14 2013, 12:43 PM) <{POST_SNAPBACK}>
Changelog:
-Endless Spawns start 30 seconds after Behemoth dies
-Endless Spawns start 30 seconds after Behemoth dies
Endless waves at the end will be implemented in 6.00e
#3
Posted 19 March 2013 - 12:20 AM
QUOTE (DwL-Blinky @ Mar 17 2013, 10:42 PM) <{POST_SNAPBACK}>
•or the ability to team kill which enables a curse on walls reducing armor and hp so they can actually die,
and disable blinking into other ppl's -claimed base
and disable blinking into other ppl's -claimed base
This actually sounds alot more fun to me than the endless waves of spawns.
To add to your suggestion; maybe team killing on a specific mode and the endless wave spawns on the others?
#4 Waffle
Posted 20 March 2013 - 06:52 PM
Teamkills + team bases...
yeah this could be fun..
BUT it would have to be made super clear at the BEGINNING of the game (and you should get a message when you first build in another persons base) because if you find out about this feature with a 40k crit on your workers head.. this would really suck.
pros:
If implemented i would propose for some more building hp/armor upgrades tho(or some permanent -90% damage aura to all units). with PvP you can get 100k dps on a building that you could never get with creeps.
-armor on walls.. why?
yeah this could be fun..
BUT it would have to be made super clear at the BEGINNING of the game (and you should get a message when you first build in another persons base) because if you find out about this feature with a 40k crit on your workers head.. this would really suck.
pros:
- More variety always adds to replayability.
- would actually make the BUNKER a USEFUL AND NECESSARY structure.(i like the consept of the bunker but its not practical to use at the moment.)
- More use for units other than just an OP tower replacement(well.. actually towers are underpowered compared to units but this is another argument..).
If implemented i would propose for some more building hp/armor upgrades tho(or some permanent -90% damage aura to all units). with PvP you can get 100k dps on a building that you could never get with creeps.
-armor on walls.. why?
- a decently tomed shadow sniper will OWN ANY WALL (and of course you would have 6 Black Larceys by that time as well).
- You never need to actually kill a single wall because snipers will reach easily to any point in a base and sentries can make any spot visible permanently if you like.
- You can kill the repair bots/units quite easily with targeted fire this will make killing walls easy and maintaining them very hard allready.
#5
Posted 20 March 2013 - 09:20 PM
Great suggestions.
We do want to add more replayability to FS for sure.
We're glued down with 6.00e at the moment but once May comes along, we will make a major update with 6.10.
We do want to add more replayability to FS for sure.
We're glued down with 6.00e at the moment but once May comes along, we will make a major update with 6.10.
#6
Posted 24 May 2013 - 02:19 AM
Awesome Teamkilling
#7
Posted 24 May 2013 - 02:39 AM
Teamkilling ? HAHAHAH war xD
#8
Posted 24 May 2013 - 05:11 AM
Hahaaha, teamkilling.
#9
Posted 24 May 2013 - 05:21 AM
Teamkilling -> Makes the game more fun
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