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End of game suggestion


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#1 DwL-Blinky

DwL-Blinky

Posted 18 March 2013 - 01:42 AM

I suggest a choice at the end of the game to either turn on endless waves of increasing difficulty

•or the ability to team kill which enables a curse on walls reducing armor and hp so they can actually die,
and disable blinking into other ppl's -claimed base


#2 Zer0o

Zer0o

Posted 18 March 2013 - 09:38 AM

QUOTE (DwL-Blinky @ Mar 18 2013, 01:42 AM) <{POST_SNAPBACK}>
•or the ability to team kill which enables a curse on walls reducing armor and hp so they can actually die,
and disable blinking into other ppl's -claimed base


Love that idea... from team survival to PvP biggrin.gif

QUOTE (Niwa @ Mar 14 2013, 12:43 PM) <{POST_SNAPBACK}>
Changelog:
-Endless Spawns start 30 seconds after Behemoth dies


Endless waves at the end will be implemented in 6.00e smile.gif

#3 Strangedoll

Strangedoll

    Banshee Queen


 

Posted 19 March 2013 - 12:20 AM

QUOTE (DwL-Blinky @ Mar 17 2013, 10:42 PM) <{POST_SNAPBACK}>
•or the ability to team kill which enables a curse on walls reducing armor and hp so they can actually die,
and disable blinking into other ppl's -claimed base


This actually sounds alot more fun to me than the endless waves of spawns.

To add to your suggestion; maybe team killing on a specific mode and the endless wave spawns on the others?


#4 Waffle

Waffle

Posted 20 March 2013 - 06:52 PM

Teamkills + team bases...
yeah this could be fun..

BUT it would have to be made super clear at the BEGINNING of the game (and you should get a message when you first build in another persons base) because if you find out about this feature with a 40k crit on your workers head.. this would really suck.

pros:
  • More variety always adds to replayability.
  • would actually make the BUNKER a USEFUL AND NECESSARY structure.(i like the consept of the bunker but its not practical to use at the moment.)
  • More use for units other than just an OP tower replacement(well.. actually towers are underpowered compared to units but this is another argument..).

If implemented i would propose for some more building hp/armor upgrades tho(or some permanent -90% damage aura to all units). with PvP you can get 100k dps on a building that you could never get with creeps.

-armor on walls.. why?
  • a decently tomed shadow sniper will OWN ANY WALL (and of course you would have 6 Black Larceys by that time as well).
  • You never need to actually kill a single wall because snipers will reach easily to any point in a base and sentries can make any spot visible permanently if you like.
  • You can kill the repair bots/units quite easily with targeted fire this will make killing walls easy and maintaining them very hard allready.


#5 Niwa

Niwa

    Master Suicidalist


         

Posted 20 March 2013 - 09:20 PM

Great suggestions.
We do want to add more replayability to FS for sure.

We're glued down with 6.00e at the moment but once May comes along, we will make a major update with 6.10.

#6 ReD

ReD

    Forum Spammer


   

Posted 24 May 2013 - 02:19 AM

Awesome Teamkilling  :)



#7 AcediaPH

AcediaPH

    Forum Spammer


     

Posted 24 May 2013 - 02:39 AM

Teamkilling ? HAHAHAH war xD



#8 Jem

Jem

    Dedicated Survivor


   

Posted 24 May 2013 - 05:11 AM

Hahaaha, teamkilling.



#9 AcediaPH

AcediaPH

    Forum Spammer


     

Posted 24 May 2013 - 05:21 AM

Teamkilling -> Makes the game more fun :D






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