Brutal lag fixer?
Started by
Bigheaded
, Jun 17 2012 03:29 PM
6 replies to this topic
#1
Posted 17 June 2012 - 03:29 PM
Currently there are two things which are currently killing the players with bad computers/nets.
These are summoned troops (from sentry tower upgrades), if en masse this will kill any ability to play the game. (not used much)
and lumber production, with ~20 mins left with 4 players in the game, each having 80 lvl 4 lumber mills (this is a "low" estimate, most players i notice have more, especially if they begin using more than one repair factory/enginner to power build mills faster, and the fact level 4 mills produce 1 wood every 4 seconds.
So my suggestion will completely remove all lag from this. If you have played tree tag you will probably be familiar with it.
Instead of "producing wood" a trigger simply checks the number of mills andd upgrades of the mills each player has, and adds wood based on this every x seconds of game time. My suggested amount of time is 20 seconds.
Pros:
#1. Reduces lag by a lot, currently every time lumber is produced a unit is created and placed onto the map, a minimap signal to show where and a trigger immediately to remove the unit produced, this is actually rather strenuous on the poor wc3 system.
#2. Makes it a LOT easier to upgrade them, no cancelling of production needed as they will no longer produce wood. Also more noob friendly seeing it's more obvious.
#3. Is more easily tracked, you can see how many mills you have and have a good guess at how much lumber you will receive.
#4. Removes the green minimap signal saying a unit has been produced, when you have ~140 mills, this can get pretty distracting/annoying.
Cons:
#1. The current method is better "logically" as each mill produces lumber when it's finished being made and takes x time to produce that lumber, rather than if you build it 1 second before the trigger kicks in to give out lumber, you still get it.
#2. No lumber between intervals (excluding from creep kills) as currently if you are 1 lumber short, all you have to do is wait for another lumber mill to finish producing a wood, on my suggested method you will have to wait a period of time before you receive it.
I'm curious to see how the votes go to see if others are lagging or what they think of the current system.
These are summoned troops (from sentry tower upgrades), if en masse this will kill any ability to play the game. (not used much)
and lumber production, with ~20 mins left with 4 players in the game, each having 80 lvl 4 lumber mills (this is a "low" estimate, most players i notice have more, especially if they begin using more than one repair factory/enginner to power build mills faster, and the fact level 4 mills produce 1 wood every 4 seconds.
So my suggestion will completely remove all lag from this. If you have played tree tag you will probably be familiar with it.
Instead of "producing wood" a trigger simply checks the number of mills andd upgrades of the mills each player has, and adds wood based on this every x seconds of game time. My suggested amount of time is 20 seconds.
Pros:
#1. Reduces lag by a lot, currently every time lumber is produced a unit is created and placed onto the map, a minimap signal to show where and a trigger immediately to remove the unit produced, this is actually rather strenuous on the poor wc3 system.
#2. Makes it a LOT easier to upgrade them, no cancelling of production needed as they will no longer produce wood. Also more noob friendly seeing it's more obvious.
#3. Is more easily tracked, you can see how many mills you have and have a good guess at how much lumber you will receive.
#4. Removes the green minimap signal saying a unit has been produced, when you have ~140 mills, this can get pretty distracting/annoying.
Cons:
#1. The current method is better "logically" as each mill produces lumber when it's finished being made and takes x time to produce that lumber, rather than if you build it 1 second before the trigger kicks in to give out lumber, you still get it.
#2. No lumber between intervals (excluding from creep kills) as currently if you are 1 lumber short, all you have to do is wait for another lumber mill to finish producing a wood, on my suggested method you will have to wait a period of time before you receive it.
I'm curious to see how the votes go to see if others are lagging or what they think of the current system.
#2
Posted 17 June 2012 - 09:03 PM
i think this is a brilliant idea... another recommendation related to lumber mills can you put level 4 mills in the vendor for like 70 wood?
#4
Posted 18 June 2012 - 07:36 AM
Anything that reduces lag is a good idea. Even when I'm the only survivor I can feel the game getting laggier as I mass mills, barely playable at 8' mark and still I got a decent computer.
#5
Posted 24 May 2013 - 02:49 AM
Brutal lag fixer ? Sounds like a good idea.. But it just needs a decent computer to reduce lag or not have any lags at all
#6
Posted 24 May 2013 - 05:00 AM
I wish I always have 64 FPS for War3!
#7
Posted 24 May 2013 - 05:04 AM
64? Why not 32? Thats the lowest I've seen in garena . (Not shared with another computer). So you can experience FSA with no problems . (Except black-outs or brown-outs) xD
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