so yea the wc3 engine cant handle creeps in excess of roughly 300 for this game.
this is shown by the ages it takes for a creep to move when there are tonnes of creeps.
for example, the creep moves from point A to point B, it moves 400 units, then pauses as if its stuck, and continues, and pauses, etc.
so i think imposing a maximum limit on the total no of creeps would be nice, alternatively, the weaker creeps die when the stronger ones/bosses spawn if the 300 limit is exceeded.
maximum number of creeps
Started by
duckne55
, Nov 17 2009 10:17 AM
4 replies to this topic
#1
Posted 17 November 2009 - 10:17 AM
#2
Posted 19 November 2009 - 04:59 PM
That's called Unit Order Overflow. It happens when too many units are given orders at one time. A max would be an okay Idea but I added in the time for a reason. They currently last for 600 second before dying which MAJORLY reduced that.
#3
Posted 22 November 2009 - 02:07 AM
New issue though. YOu don' really need towers for awhile then, you just need to stall them. x.x
#4
Posted 23 May 2013 - 09:05 PM
Good idea . Maybe maximum number of creeps would go well when mode is hardened
#5
Posted 04 June 2013 - 10:59 PM
Good idea . Maybe maximum number of creeps would go well when mode is hardened
James Harden
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