
4.8 suggestion
#1
Posted 07 October 2009 - 02:47 PM
crazy mode
2x harder than impossible mode
no wood cost
instant build
alsoooo...make bunkers of use...give it 4 slots and let marines fire out of them, and give units besides repair bots more viability late game
those are my suggestions
#2
Posted 07 October 2009 - 03:27 PM
Maybe, ill think about it.
And in terms of your Bunker idea, its a good one, but ill look into making it happen.
#3
Posted 07 October 2009 - 04:04 PM
The mode, I'm not really sure lol.
#4
Posted 07 October 2009 - 09:12 PM
#5
Posted 08 October 2009 - 12:04 AM

#6
Posted 08 October 2009 - 03:46 AM
Just need a staller, spam bolder towers. Ta da.
Bunker idea is great though. Finally gives them some use.
#7
Posted 08 October 2009 - 09:58 AM
Just need a staller, spam bolder towers. Ta da.
Bunker idea is great though. Finally gives them some use.
Agreed although Bunkers are useful as a Stall infront of your Normal Walls,

#8
Posted 08 October 2009 - 12:21 PM
#9
Posted 08 October 2009 - 01:03 PM
#10
Posted 08 October 2009 - 07:18 PM
#11
Posted 10 October 2009 - 11:56 PM

#12
Posted 11 October 2009 - 12:15 AM
#13
Posted 11 October 2009 - 12:51 PM
#14
Posted 12 October 2009 - 03:18 AM
#15
Posted 24 October 2009 - 11:28 PM
I suggest the fire tower has a chance to "burn" units causing them to take damage over time
I suggest assassins have a chance to bleed or poison units causing them to take damage over time
I suggest ricochet towers should have a higher bounce damage or goes through armor and have a chance when a unit get hits and the blade bounces, it bounces with a fresh count all over again.
I suggest thunder coils should have a chance to paralyze to decrease armor of units
I suggest boulder towers should have a slight splash
I suggest life walls have a chance to regenerate 2% more hp for 20 seconds on difficulty mad and 4% impossible
I suggest snipers have a move called head shot which gives a #x chance for criticals
I suggest marines have a slight damage buff
I suggest mine layers are invisible and slight mine buff and certain creeps have true sight
I suggest repair bots have enhanced gears upgrade for .1 faster repair
I suggest creeps and bosses be slightly buffed if you take in all my suggestions or even just a few
I suggest The Trojan has an ability in mad/impossible to stomp stunning repair bots for 3 seconds with a c/d of 1min
I suggest the rune wall (maxed energy) have the ability to temporarily give repair bots/units magic shell
I suggest giving the fire bat more hp and chance to burn units for X dps
I suggest making one or two more bases with 1 entrance, because everyone nooby swarms to W-65
I suggest eventually making a third build menu for more buildings and towers
I suggest Remaking the Terrain in the future maybe 4.8 if you're up to it. But 4.9 ++ should be fine.
I suggest you make me a beta tester

Edited by DeadDude, 24 October 2009 - 11:31 PM.
#16
Posted 27 October 2009 - 04:07 PM

#17
Posted 30 October 2009 - 10:10 AM
#18
Posted 23 May 2013 - 08:55 PM
I think crazy mode sounds really bad xD. Cuz it will be sooooo easy when there is instant building.. Mode is changed to Nightmare though
#19
Posted 23 May 2013 - 09:25 PM
i love the bunker idea +1
#20
Posted 23 May 2013 - 10:02 PM
the bunker idea is already added in the latest versions .
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users