I don't think it's a new bug, and I cannot find a similar thread title using the ctrl+F word search. . . I don't have the replay while it's gone after the game crashed (wouldn't automatically save as last replay or in the Log subfolder).
So, just saying that this is not the first time I have seen it. In the previous versions, I have noticed that sometimes "a few" regular and energy walls had fluctuation of its Health Points (decreased a little bit, and returned to full, quite frequently). . .
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Bug 1.) The screenshot shows that the energy wall had "reversed" HP regeneration, but not at its full potential...in other words, a normal max level energy wall can regenerate ... (I haven't memorized the number) at least 2000 HP per second, but the energy wall in screenshots only decrease around 200~300 HP per second (same rate with and without a regeneration stone). However, it was visible by looking at HP bar. I have no clue what's the exact cause. It was the only energy wall out of 11 energy walls of the game that showed up like this. I ...forgot to test if it will break by itself, and if it will break, it should have been that way a long time ago but it didn't (I found this obvious bug at Endless Wave #128x..).
WC3ScrnShot_040816_113003_01.jpg 182.86KB 0 downloads WC3ScrnShot_040816_113006_02.jpg 183.52KB 0 downloads
WC3ScrnShot_040816_113010_03.jpg 182.85KB 0 downloads WC3ScrnShot_040816_113013_04.jpg 182.8KB 0 downloads
Bug 2.) look at 5th screenshot where I used the degenerating energy wall to pick up the stone on the ground, it suddenly got full HP back. This is an old bug. And the 6th screenshot showed that the HP started to degenerate again (with and without stone).
WC3ScrnShot_040816_113029_05.jpg 183.6KB 0 downloads WC3ScrnShot_040816_113048_06.jpg 183.08KB 0 downloads
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Since I don't have the replay, I will keep editing if I see a similar bug. Just to notify players who want to improve gaming experience to keep an eye on this bug.