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Battle Cry ability for custom hero


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#1 mv1990

mv1990

    Staff Sergeant




                             

Posted 30 December 2015 - 02:33 AM

I'm not sure if it's only me or it has happened to other people, but the Battle Cry ability we can choose for our custom hero is...horrible.

How? The ability gives you 10 additional attack points per level for 10 seconds where level 4 is max. . . which really means nothing unless it will change to percentage form such as additional 100% per level and still applied to hero.

 

I would suggest some updates for the Abilities Manuals in Library for the forum which separates the ones designed for original hero such as Commander. You can find the description of Battle Cry ability in library says duration 15 seconds with 300% bonus damage but not applied to hero. It would be nice to have a "special list" of abilities as options to look at when someone purchase a custom hero or win from contest.



#2 KeXi

KeXi

    Corporal



                 

Posted 30 December 2015 - 07:02 AM

Would be cool indeed, if one walked infrom the librarian and got a list of custom spells to choose from. These would need to be really expensive though, like 1000-10000 lumber depending of the spell/aura/passive/...

 

Another idea could be just to unlock more spell levels for any hero being used atm, like for really lategame or for endless for example. Spells really fall behind later on :P



#3 mv1990

mv1990

    Staff Sergeant




                             

Posted 30 December 2015 - 10:45 PM

@KeXi:

Sorry for the misunderstanding/my vocabulary/misinterpretation...etc

I meant the Library tab on this FS forum, not the librarian in the game. While we can figure out most of the abilities we can choose when we build our custom hero, it would be normal for us to assume that the abilities are the same. But "Battle Cry" surprised me.



#4 Waffle(est)

Waffle(est)

    Dedicated Survivor




   

Posted 31 December 2015 - 02:14 AM

40% is already rly OP u know, its just cuz we got such shitty balance u cant sometimes sense just how op that is.

 

the commanders 500% is way too much imo, it only works cuz of the long cooldown and because it only affects units...

 

 

 

having a spells shop in game might be a good idea tho. not sure if it would be a reasonable thing from impl. side tho ..



#5 Sieghart93

Sieghart93

    Dedicated Survivor



                   

Posted 01 January 2016 - 10:06 AM

rather than that @ i personally wish theres a custom spell ( for library skill book as well) which is a channeling skill like monsoon or any sort of damaging /crowd control / supporting skills (like big bad vodoo /asp / damage boost) that consume tons of mana or 1% per sec  .. specially decide for caster type hero so that those tons of int and mana doesnt become decoration