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Sheep deployer


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Poll: Sheep deployer? (10 member(s) have cast votes)

Should this item exist?

  1. Yes (3 votes [30.00%])

    Percentage of vote: 30.00%

  2. no (7 votes [70.00%])

    Percentage of vote: 70.00%

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#1 just1st

just1st

    Specialist


 

Posted 11 February 2015 - 10:54 PM

Please write a comment for your choice

I was thinking about a sheep deploy-er,
the idea is that it can made from putting a elemental staff inside a suicidal sheep(which can be trained at the merc camp) and it kills the sheep and replaces it with a sheep staff(it can also be bought) that has the following effects 
Passive: Fires once every 2 seconds in a large AOE 
Damage: (Up to you)
Toggle able: add a mana cost per second of 5 which will add (Up to you)Damage per shot
The sheep staff can be upgraded with 5 more sheep staffs which will be called a adv sheep staff
Passive: Fires once every 1 second in a large AOE

Damage: (Up to you)

toggle able: add a mana cost per second of 10 which will add (Up to you)Damage per shot

The adv sheep staff can be upgraded with the electric and magma fists to create the FIre&Lightning sheep staff(you can only have one)
Passive:Fires every 0.5 seconds in a large AOE
Passive:Once every 5th shot all enemies effected by the shot will take massive burn damage  
Passive:10% change to do a bigger AOE shot that does extra lightning damage (works with burn effect)

Damage: (Up to you)
toggle able: add a mana cost per second of 20 which will add (Up to you)Damage per shot


The Fire&Lightning sheep staff can be finally upgraded into the Elemental sheep staff by combining an elemental stone with the fire&lightning sheep staff
Passive fire every 0.1 seconds in a large AOE
Passive: Has the magma and lightning effect from the fire&lightning sheep staff
Passive: When you have 50+ kills damage is increased by (up to you)
Passive: When you have 100+ kills your attacks do poison damage
Passive: When you have 150+ kills you gain 200 of your primary attribute 
Passive: When you have 200+ kills you gain 20 armor
Passive: When you have 250+ kills you gain 50 of each attribute
Passive: When you have 300+ kills your poison damage is increased by (up to you)
Passive: When you have 350+ kills you gain 20 armor
Passive: When you have 400+ kills you gain (Up to you)hp
Passive: When you have 450+ kills you gain 1 attribute for each kill henceforth
Damage: (Up to you)
toggle able: add a mana cost or a lumber cost of 30 per second to do (up to you) more damage 
thanks for reading the whole thing and please suggest it to be in the game :)


#2 just1st

just1st

    Specialist


 

Posted 17 February 2015 - 05:06 AM

Bump



#3 just1st

just1st

    Specialist


 

Posted 23 February 2015 - 05:08 AM

I spent some time writing this please write what you think about this :/



#4 SoulSurvivor

SoulSurvivor

    Dedicated Survivor



             

Posted 25 February 2015 - 10:19 PM

I like kicking around ideas myself <guilty>  trouble prob is most peeps are too nice to say no so they ignore instead...  I tend to want to say no but I like ideas... realistically speaking doing anything like this takes work.. implementing, testing, debugging, more testing, more debugging... so on so forth... a somewhat new MagmaFist has been made by one hard-working Nevo, as well as a few other items I'm kinda clueless about since I'm <lazy>.  And I want to support ideas, but why sheep?  -is prob the killer, doesn't make much sense to meself... sheep are nice cute cuddly cotton-ball creatures [usually], not intended to be an instrument of death.



#5 just1st

just1st

    Specialist


 

Posted 28 February 2015 - 05:39 PM

I like kicking around ideas myself <guilty>  trouble prob is most peeps are too nice to say no so they ignore instead...  I tend to want to say no but I like ideas... realistically speaking doing anything like this takes work.. implementing, testing, debugging, more testing, more debugging... so on so forth... a somewhat new MagmaFist has been made by one hard-working Nevo, as well as a few other items I'm kinda clueless about since I'm <lazy>.  And I want to support ideas, but why sheep?  -is prob the killer, doesn't make much sense to meself... sheep are nice cute cuddly cotton-ball creatures [usually], not intended to be an instrument of death.

But but but....
god damnit dude you ruined my day!!!!



#6 ant1000123

ant1000123

    Private 2


     

Posted 28 March 2015 - 02:05 PM

at first look your sheep staff look really op .

 

mabye when choosing early in the game it might be possible for the host to Choose if you want it or not.

 

beside i would like awesome name for those item like the killer sheep , wizard sheep . some cool name you see






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