Was thinking earlier about a chat we had in skype a while back where we talked about units and towers currently competing for the same space making units the only real viable option. Bunkers came to my mind when me and AzZ was talking tonight..
Scenario 1: Bunkers instead of walls?
Make bunkers have more upgrades so they can actually compete with walls(Of course while making them a bit worse defensivewise to compensate for the added utility. This would mean you can pull off some units from inside base freeing up a bit of space (Tried it out in single player and noted that the armor upgrade didn't actually work for the bunkers, at least on UI? intended?)
Scenario 2: Bunkers inside base
Bunkers atm take up to 3 units, this could be increased to 4 to compensate for the space it takes and add survivability to units making air easier to handle (currently air goes mental and kills every single unit if you look away for a second). You could also increase capacity to 5-6 to actually add space by building the bunkers making towers doable as there's now room for them.. This could be an upgrade from CC or built in with the bunkers upgrades itself? (Must of course work with captains aura inside bunkers to be viable, that shit is just too good to miss out on)
Edited by Brushaan, 08 February 2015 - 05:49 PM.