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6.44 Solo NM Air Invis


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#1 mindmaster19

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Posted 15 June 2014 - 04:39 AM

Attached File  6.44 Solo NM Air Invis.zip   485.31KB   43 downloads

I died at eternia (Don't know how to deal with it with an astronomer),

 

and there's also a bug wherein when I loaded the game I found a "Robe of Magi" ? And it cost a lot for 250 gold.


 



#2 TheFilthyRat

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Posted 15 June 2014 - 05:16 AM

Good job. I'm surprised the strategy of using marines over repair bots still works as well as it does with barricades on 6.44. But you obviously needed the damage since you waited to tower. On a different note I've seen people play summer cottage with claimed alchemist get much higher produce then you finished with, so I'm guessing you still have areas you can improve on with your lumber efficiency?



#3 englocked

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Posted 15 June 2014 - 06:25 AM

I died at eternia (Don't know how to deal with it with an astronomer)

 

Well how do you deal with it with other heroes?



#4 mindmaster19

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Posted 15 June 2014 - 07:16 AM

Good job. I'm surprised the strategy of using marines over repair bots still works as well as it does with barricades on 6.44. But you obviously needed the damage since you waited to tower. On a different note I've seen people play summer cottage with claimed alchemist get much higher produce then you finished with, so I'm guessing you still have areas you can improve on with your lumber efficiency?

 

 

Yes, my lumbering is somewhat slower than I have seen to most of the videos posted here. Because I always think of getting towers and wall upgrades first than my lumber mills, that's because I always got my base destroyed when the three bosses comes (Earthworm, Arthas and Tyura) when I focused more on lumber mills.

I also did not continue to build mills til' the end (because of laziness :D) and also found it that my wood per second rate is sufficient to accomodate end-game upgrades.

 

 

Well how do you deal with it with other heroes?

 

 

No no, I didn't tried to kill eternia in 6.44 because it's now somewhat impossible to me (If that's what you think). But I did killed eternia way back then on 6.42 with a shadow sniper and a commander.

 

 

 



#5 TheFilthyRat

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Posted 15 June 2014 - 10:44 AM

Eternia in 6.44 is pretty easy if you have the right strategy. Solo or not. And it's actually a specific strategy you use to kill it



#6 Nevo

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Posted 15 June 2014 - 03:51 PM

attachicon.gif6.44 Solo NM Air Invis.zip

I died at eternia (Don't know how to deal with it with an astronomer),

 

and there's also a bug wherein when I loaded the game I found a "Robe of Magi" ? And it cost a lot for 250 gold.

 

 

Where did you find this "Robe of Magi" ?



#7 mindmaster19

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Posted 15 June 2014 - 05:41 PM

Where did you find this "Robe of Magi" ?

 

It happened when I saved the game using Menu (F10) and loaded it and later found that "Robe of Magi" before Endless Wave 4. I don't know how did it actually worked, but I think it's because of saving and loading, maybe?

 

Attached File  Untitled.jpg   168.51KB   0 downloads

 

 

 

And just like what I've said it costs a lot for 250 gold.

 

 

Attached File  Untitled1.jpg   140.92KB   0 downloads

 



#8 mindmaster19

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Posted 15 June 2014 - 07:11 PM

My bad for opening this bug topic not on "Bugs & Glitches Discussion", but it happened on the same game so I don't think it's not that unappropriate here. :)


Eternia in 6.44 is pretty easy if you have the right strategy. Solo or not. And it's actually a specific strategy you use to kill it

Not with an Astronomer hero, and tomes now are not that cheap unlike on earlier versions. Spamming tomes on Commander might not be enough to make him tank, but I don't know maybe my lumbering is not that sufficient to do maximum tomes a hero can manage. And also now no walls(the most effective way to focus the lumber on hero) is what I think now impossible 'til I see a replay doing it on 6.44.



#9 Krehara

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Posted 15 June 2014 - 09:40 PM

And also now no walls(the most effective way to focus the lumber on hero) is what I think now impossible 'til I see a replay doing it on 6.44.

In a game that is based entirely upon building a base and trying to survive, having heroes that are strong enough to destroy everything and completely eliminate the need to build a proper base violates the spirit of the game. The commander was NEVER intended to be capable of doing this. He was so broken that average players could use him on the hardest difficulty with air and invis without walling, and then go on to easily solo eternia. Eternia is meant to be the ultimate accomplishment in the game, a challenge that players are suppose to hone their skills and knowledge in order to handle... yet, average players were abusing a broken strategy and completely undermining the challenge. 

 

The dev team is trying to ensure that no wall strategies will not come back into play. 



#10 TheFilthyRat

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Posted 15 June 2014 - 09:54 PM

I disagree with you thinking that no walls was the most effective way to focus your lumber on your hero. You can get very high WPS by using an alchemist hero if you do so choose. Using a claimed alchemist can also net you high WPS with the right repair factory setup along with a good strategy. Also, people waste a lot of lumber and kill their lumber production by buying upgrades faster then they need them.



#11 mindmaster19

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Posted 15 June 2014 - 10:25 PM

I disagree with you thinking that no walls was the most effective way to focus your lumber on your hero. You can get very high WPS by using an alchemist hero if you do so choose. Using a claimed alchemist can also net you high WPS with the right repair factory setup along with a good strategy. Also, people waste a lot of lumber and kill their lumber production by buying upgrades faster then they need them.

Then what I think is wrong. :lol:



#12 TheFilthyRat

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Posted 15 June 2014 - 10:48 PM

You're not wrong you just took full advantage of something that wasn't balanced and now you're having a hard time adjusting. The paratroopers should never have been that powerful and it made a lot of people lazy and become worse players I think. At least the people that were using commander. I'm sure they are having a hard time adjusting as well.



#13 mindmaster19

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Posted 16 June 2014 - 08:46 AM

You're not wrong you just took full advantage of something that wasn't balanced and now you're having a hard time adjusting. The paratroopers should never have been that powerful and it made a lot of people lazy and become worse players I think. At least the people that were using commander. I'm sure they are having a hard time adjusting as well.

No you're thinking the wrong way, I didn't bother to do no walls (with commander) at all and only be good in it. What I only said is that no walls was I thought the best way to focus the lumber on the hero because I saw someone with many lumbers produced. And I don't think I can do 6.44 NM Invis Air solo with walls if I'm having a problem with it. It's really very hard also when the 4 buffed heroes simultaneously come to your base (Earthworm, Arthas, Tyura and that Flying Boss).