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Radioactive Worm babies


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#1 skychow2

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Posted 04 May 2014 - 04:36 PM

Any good way to deal with his little babies? They down my walls hella fast >_>



#2 TheDwarfLard

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Posted 04 May 2014 - 09:02 PM

Using snowballs from Snowman of Rage (this kind of assumes to either got him or you picked up snowballs from where he died) do quite a bit of damage to the little worms, stuns them, and has a pretty low cool-down. Pretty much use anything to deal area damage makes pretty short work of them. Lastly, anything that's supposed to deal a set amount of damage (like Marine/Rocketeer grenades, Shadow Sniper's Shadow Cannon, etc) seems to do full or nearly full damage to the worms.

 

Wall HP-wise, having medics to use healing spray and then forbidden healing (whatever it's called) works to keep walls up longer.

 

One last thing, even though I said lastly before, make sure there are no close holes in your buildings/units, as the worms will spawn there if it's the closest spot. This really only applies to when there's a lot of units attacking/waiting to attack your walls. Also applies for Cursed Arthas.

 

 

I think this has been asked and answered before, but oh well. :P



#3 Waffle(est)

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Posted 06 May 2014 - 01:49 PM

SPLASH



#4 englocked

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Posted 15 May 2014 - 01:07 PM

One last thing, even though I said lastly before, make sure there are no close holes in your buildings/units, as the worms will spawn there if it's the closest spot. This really only applies to when there's a lot of units attacking/waiting to attack your walls. Also applies for Cursed Arthas.

Not necessary if you base up a ramp and place walls like this

 

http://postimg.org/image/ca2n95a7x/



#5 TheDwarfLard

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Posted 15 May 2014 - 11:32 PM

Not necessary if you base up a ramp and place walls like this

 

http://postimg.org/image/ca2n95a7x/

I do base where a ramp is present and place walls like so, but one time the Cursed Arthas babies (I think it was him and not worm) were spawning. For whatever reason, there were a ton of mobs waiting at my walls and there happened to a one unit hole relatively nearby. One spawned in and effectively destroyed my entire base. It still can happen, but probably is less likely too with a ramp.



#6 sentinel_owning

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Posted 16 May 2014 - 12:26 AM

This might help.

WALL 1

http://postimg.org/image/sv09c2n5l/

If you place walls like this, and after radioactive worm dies, this will happen to his spawns

http://postimg.org/image/4rv2y9e05/

It means no matter what many monster outside the walls, or even without towers,repair units/bots, or space inside, as long as your walls are like this, It is 100% sure that worms will not spawn inside your base.
 
 
WALL 2

http://postimg.org/image/anzogbqfl/

But if you place walls like this, and after radioactive worm dies, this will happen to his spawn.

http://postimg.org/image/vepdbtim3/

It means that there is a chance that worms will spawn inside your base.

Edited by sentinel_owning, 16 May 2014 - 12:35 AM.


#7 englocked

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Posted 17 May 2014 - 12:05 AM

I do base where a ramp is present and place walls like so, but one time the Cursed Arthas babies (I think it was him and not worm) were spawning. For whatever reason, there were a ton of mobs waiting at my walls and there happened to a one unit hole relatively nearby. One spawned in and effectively destroyed my entire base. It still can happen, but probably is less likely too with a ramp.

I'll give you 100$ if you can provide a replay of that happening.



#8 sentinel_owning

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Posted 17 May 2014 - 08:59 AM

$100 dollars @_@ for just a replay



#9 TheDwarfLard

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Posted 17 May 2014 - 10:47 AM

Yeah the thing is, I don't have that replay anymore. D:

 

Must have played at least one more game since then.

 

I think the only other person who could possibly confirm this is Filthy, but I'm not sure if he was paying attention at the time.



#10 englocked

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Posted 17 May 2014 - 11:21 AM

Well better save replay when that happens again



#11 Waffle(est)

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Posted 18 May 2014 - 02:01 AM

lol, 3 months from now somebody will find a replay, (cuz war3 pathing is so broken, bound to happen) and u will regret the boundy :P



#12 englocked

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Posted 18 May 2014 - 09:01 AM

Doubtful. In my experience war3 pathing follows some strict rules. Never have I seen these rules broken, and I've played quite a lot of games.

 

I'm just gonna add a precision. When I say basing up a ramp, it means the unit that glitch in must be on a lower ground level as the base.

 

This for example, isn't allowed (red arrow) because even though the wall is placed on a ramp, units behind the wall are on the same ground level as the base.

 

mini_270755notok.jpg



#13 sentinel_owning

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Posted 19 May 2014 - 01:21 AM

what does the green arrow mean?



#14 Waffle(est)

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Posted 19 May 2014 - 02:49 AM

so.. what you're saying is that the entire base is broken?

 

you might be right :'(



#15 englocked

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Posted 19 May 2014 - 08:09 AM

what does the green arrow mean?

Green arrow is from lower ground level to higher ground level. That is allowed.