I keep on having the same problems with the worm spawning its little babies behind my walls and just destroying everything before i even have a chance, any tips? Thanks
Radioactive Worm tips?
#1
Posted 22 December 2013 - 07:23 PM
#2
Posted 22 December 2013 - 07:40 PM
The reason this happens is because we have too many baby worms spawn when the Boss dies.
I think ill decrease how many spawn
#3
Posted 22 December 2013 - 10:19 PM
Another reason it happens is because people don't have enough damage and the worms have no where else to spawn so they spawn behind their walls. It never happens to me because the worm and only fresh creatures coming in our the things attacking my walls. Maybe just delay the timing of them spawning if that's possible?
If possible I would try and use the snowballs from snowman of rage to stun the worms. Also have something that can do AOE dps like a rainbow staff or a rocketeer or two. But the worms will do a lot of damage either way so you might need medics for healing spray to survive the worms
#4
Posted 23 December 2013 - 09:41 AM
@ eric the worm count has already been changed.
it now ranges from 0(Very easy) to 40(nightmare) and will also scale with difficulty in 6.43. i'd say leave it for now and rather concentrate on clearing any possible bugs before the release..
#5
Posted 23 December 2013 - 02:51 PM
sadly it is impossible to do anything about them wall jumping cuz its warcraft 3 engine limitations of no area to place new unit style
#6
Posted 23 December 2013 - 08:43 PM
there IS sth u can do..
u can make sure there is no free space immediately behind the walls.
#7
Posted 23 December 2013 - 09:38 PM
Also, as long as you have offense killing mobs outside of your wall, the worms *should* have enough room to spawn without invading your base.
#8
Posted 23 December 2013 - 11:34 PM
yea but if u like no killing power and like waffle say and have free space behind the wall your pretty screwed
#9
Posted 23 December 2013 - 11:46 PM
Thanks everyone who replied ^.^
#10
Posted 24 December 2013 - 10:23 AM
having or not having free space behind your walls is 100% under your control...
in case u forgot...
excuses == i-can't-win-so-i-whine
#11
Posted 24 December 2013 - 03:50 PM
I wasn't whining really, I was just asking for tips, sorry if it came off as whining
#12
Posted 26 December 2013 - 05:41 PM
When your base entrance is on a slope, you can place your walls so the creeps can't reach the same ground level as your base.
#13
Posted 26 December 2013 - 05:53 PM
well it relies on crappy war3 pathing algorithms.. but it should work flawlessly if done right!
#14
Posted 27 December 2013 - 12:52 AM
isnt it because of the fog or something that prevents them from attacking
#15
Posted 27 December 2013 - 01:57 PM
no..
do this test for example..
find a some isolated higher ground..
fill it up with barricades and the ramp also.
BUT leave 2 free spots. near the edge bout 3-4 distance.. right next to the cliff.
now build a barricade so that your builder gets displaced.. i bet the builder will end up in the other square u left free even tho it would have been shorter to go down the cliff.
there are good reasons this might be preferable for example cliffs are unpassable terrain thus staying on level would usually be more plausible in terms of common expectations. OR in campaign displacing some units to another height could leave them stranded and ruin your game.
anyway.. this has been common knowledge for quite a long time because it is a core war3 mechanic. i doubt it has often been used to counter creep displacement glitches tho..