Since the upgrade times are quite a bit longer maybe make an upgrade to speed up the time it takes to learn an upgrade by 10 % or something and make it a team upgrade or an individual one
6.43 beta continued
#1
Posted 10 November 2013 - 04:17 PM
#2
Posted 11 November 2013 - 07:33 AM
no
#3
Posted 11 November 2013 - 06:02 PM
^
#4
Posted 11 November 2013 - 10:30 PM
You realize that with the current speed of teching that for someone to actively be upgrading their armor and wall health with hopes of maxing it out and tower speed they would need to get 3 command centers and possibly a 4th to get other upgrades if they wanted 100 % uptime on wall armor, HP and tower speed
#5
Posted 11 November 2013 - 10:50 PM
Hell, even with 3+ CCs upgrading often (near constant late-early and on), I still don't manage the final tier of upgrades until several minutes into endless waves. I still don't think they really need to be faster though. I haven't seen or run into problems where a few extra upgrades that late into the game would have saved me; those final ones (I know they all have the same base value) don't do much when compared to what you already have.
#6
Posted 12 November 2013 - 12:20 AM
The point isn't to get every single upgrade and get crazy strong walls really fast. It should take time to get high armor which is what we have done.
So we think it's a great idea, there is no reason to have the upgrades have a lower cooldown.
#7
Posted 12 November 2013 - 03:07 PM
filthy, upgrade speed-ups sound so fuckin complex and time consuming to implement i wouldn't ever do it even if they were the best thing ever invented..
#8
Posted 13 November 2013 - 11:04 AM
Well my knowledge of coding is non existent so if one of my suggestions requires too much time just tell me that and that will put me in my place :x
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