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Most Efficient Factory Setup

Wood lumber factory mill

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#21 TheDwarfLard

TheDwarfLard

    Praise the Sun!



                   

Posted 24 September 2013 - 05:17 PM

I'm not sure those 2-ish seconds saved justify the very high chance of missing a mill while transmuting.

 

Also you're extreme optimization makes me think you're not really enjoying Fortress Survival. Sure getting better at the game is good, sure finding good strategies is good, but when you start doing things like this, just makes me think that. Correct me if I'm wrong.

 

P.S. I find your build aesthetically unpleasing.



#22 oufo

oufo

    Dedicated Survivor



     

Posted 24 September 2013 - 05:31 PM

actually .. i enjoy the game when i am forced to be better at it .. xD .. And instead of doing 4 mills u can do it as 6 .. which is pretty useful if ur supplying wood for a team. then u can transmute 3s and 3s and blink in between geting 0 delay .. and being able to provide far more wood than anyone else can .. but that's just how i see it .. XD 



#23 englocked

englocked

    Dedicated Survivor



     

Posted 24 September 2013 - 06:16 PM

Can't blame him, I do the same



#24 TheDwarfLard

TheDwarfLard

    Praise the Sun!



                   

Posted 24 September 2013 - 08:07 PM

actually .. i enjoy the game when i am forced to be better at it .. xD .. And instead of doing 4 mills u can do it as 6 .. which is pretty useful if ur supplying wood for a team. then u can transmute 3s and 3s and blink in between geting 0 delay .. and being able to provide far more wood than anyone else can .. but that's just how i see it .. XD 

Fair enough. Guess it's just not in my nature to play like that. Whatever gets you a victory I guess.



#25 oufo

oufo

    Dedicated Survivor



     

Posted 24 September 2013 - 08:29 PM

if it's about what gets me a victory .. then u dnt really need to build that muhc .. just around 40 mills .. and not even needt o be maxed.



#26 KeXi

KeXi

    Corporal



                 

Posted 16 September 2015 - 05:14 PM

Lets polish some old thread up to match current version :)

 

Was gonna type some sick post but it became too huge, so much to say about the topic, gotta pull a guide out of it :D

 

I'm just gonna post couple of setups related to the recent versions of FS, cause of changes of repairfactory/repairunit powerbuildrates and tinker being not able to lumbermill anymore.

 

This for example, is a slighly modded version from Englos setup, which used to have 2 factories at the bottom, half a space below the middle repair unit. I like the 2 mills setup, where builder can always keep building from the same spot, you can also make the setup up faster that for the width of 4 mills for example. Plan is to use shift+build to "prebuild" 2 mills and singletransmute 1st right when it's ready and use shift+build on its place and keep doing that like forever :P

Attached File  tiny_mod.jpg   214.84KB   0 downloads

This tiny setup is incredible powerfull, it can pop up a mill every 3,84s (12 in 46,12s). Forgot to make advanced factories to the top. But even all factories as normals, it does 3,98s/mill (12 in 47,74s).

 

Lets check some math here:

Buildtime of mill (with rate of 1,0) = 35s

Survivor buildrate 1,0 (even editor says otherwise)

repairunit lvl 6 rate 0,85

repairfactory rate 0,5

 

Using repairunits and repairfactories as above

realBuildTime_1 = buildTime / totalRate = 35s / (1,0+8x0,85+4x0,5) = 35s / 9,8 = 3,57s.

Same with ONLY repairfactories:

realBuildTime_2 = 35s / (1,0+12x0,5) = 35s / 7 = 5s.

So, by using both units and factories right, you can speed up millproduction quite a bit, with this example showing +40% boost, for example 200 mills vs 280 mills, huge right? :o

 

 

And then some funny overkill setup, using another unit to speed up and maxed out repair units as well, this isn't viable in real game but just as a testcase :D

Attached File  2_mill_opposite.jpg   224.16KB   0 downloads

- 8 repairunits + 3 repairfactories + survivor + mechanic + 2 x hovering repairbots + 2 x constructed repairbots for each of 2 mills.

- Just noticed, I COULD had use advanced repairfactories too, but on the other had, alchemist unit couldn't keep up for a long time because of cooldown on manapots, haha :lol: So, probably alchemist hero would be needed anyways

- It spits out a mill EVERY 2,948 seconds :P

- 21% faster than the previous faster setup and 70% faster than the factories-only -setup B)

 

Some other setups

Attached File  wallbuildsetup.jpg   225.54KB   0 downloads Attached File  diagonal_optimized.jpg   269.32KB   0 downloadsAttached File  fast_lumbering_setup.jpg   193.8KB   0 downloads (Tinker cant powerbuild atm, just got to know)

Attached File  another.jpg   208.69KB   0 downloadsAttached File  2_build_formation1.jpg   199.52KB   0 downloads (Mechanic can :P)