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A Guide on how to Solo Eterina (ofc Nightmare / air invis)


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#1 oufo

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Posted 13 September 2013 - 10:37 PM

So when playing solo .. if u want to last long enough without walls u will need a commander hero.. 

 

Actually i would say that getting a commander hero is better than building walls ..

 

 

1st of all .. in nightmare u will need to upgrade the hp and armor of the walls A lot earlier or else .. u will have troubles keeping the walls up. This Means that u will be needing to Spend wood that can be used on upgrading mills and instead of upgrading the mills .. u will be Upgrading the walls.. thus u will be slowing down or reducing Ur whole game Wood Production.

 

 

2ndly .. if u are going to Spend wood on walls and max the walls .. this means your resources are cut to half between upgrading the hero and maxing it and upgrading the walls and maxing them .. So if u are successful to manage that right .. u will be able to Max ur Walls before Trojan easily .. however your hero wont be maxed .. unless u stall for time and do not kill the Trojan / Najort Once they spawn .. but use the 9/10 minutes effectively to the end.. meaning u would be running around in circles making them chase ur hero .. until u are able to produce enough wood to max ur hero.

 

the trick about the lasting long enough is that u dont summon ur paratroopers before ur level 18 .. cuz at that level when they disappear, u will be able to summon again right away. So i built  A lot of Barricades to slow down the creeps a couple of minutes.

 

You should claim an area that contains an Alchemist.. and start by going ahead and Making mill with human and transmuting etc..

Untill u get yourself the 3 level 7s .. if u buy potions rightaway and u have 0 downtime u should be able to have 3 level 7s mills before the Stealer is there..

however its extremely hard. 

 

1st hard Checkpoint would be .. "Lt Stealer" .. but u can easily own him by geting a blaststaff and or black larceny .. but if u have an elemental stone buying a blaststaff will autocombine into an elemental staff which can easily own the mobs for rest of game. if u are having trouble with Lt Stealer being 2 OP .. Try to Make him chase you around the map for a bit to gain some time ,, if u need an upgrade to be done .. or if u need to gather some wood to buy an item.

 

u should always consider a base where air comes relatively from 1 direction .. as u wont have time to build anti-air turrents .. 

 

Anyway .. hope this was helpful

watch the replay

And Please Enjoy :)

 

 

Attached File  SOlo Fortress 100%.zip   493.71KB   111 downloads

 

 

Sorry for the poor english :S 


Edited by oufo, 15 September 2013 - 06:44 PM.


#2 Jem

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Posted 14 September 2013 - 03:07 AM

proof that fsa is not balanced



#3 oufo

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Posted 14 September 2013 - 03:21 AM

it is balanced.. u have to be ultra good to solo..



#4 WeekendWorld

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Posted 14 September 2013 - 06:16 AM

thanks for the guide! i started to play this map with my friends some weeks ago and i just can't pass the first 30~40min even in the easy difficult (what means that i'm noob as hell). why the guys here just don't upload the replays?



#5 oufo

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Posted 14 September 2013 - 09:56 AM

if u want a specific replay tell me and i will try to provide it



#6 WeekendWorld

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Posted 14 September 2013 - 01:05 PM

sure! i want a replay that you easily handle with the mini-worms and without all the start items/level. Im level 1 and i aways lose in this final stage of the game

 

thanks for the reply!

 

edit: not exactly needs to be nightmare/invis/air. 


Edited by WeekendWorld, 14 September 2013 - 01:06 PM.


#7 oufo

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Posted 14 September 2013 - 02:27 PM

okay i will try it.

 

will try on mad 1st.. then if i succeed i will increase the difficulty .


Edited by oufo, 14 September 2013 - 02:32 PM.


#8 WeekendWorld

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Posted 14 September 2013 - 06:18 PM

np! thanks dude

 

is just because i have some problems with the fucking mini worms. you have any suggestions? 



#9 ImChillYeee

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Posted 14 September 2013 - 06:53 PM

I always fail when lt stealer comes ;L I need to try getting the staff asap but I can only make 1 lvl7 before stealer. (I will frash u another day in sprout TD)



#10 WeekendWorld

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Posted 14 September 2013 - 07:15 PM

well, you can try to upgrade the armor of the walls, and use the marine stun to gain more time. 



#11 oufo

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Posted 14 September 2013 - 07:30 PM

@chill u can;t win .. No chance XD 

 

@week i think he doesnt do walls. not sure



#12 Bigheaded

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Posted 15 September 2013 - 05:29 AM

np! thanks dude

 

is just because i have some problems with the fucking mini worms. you have any suggestions? 

For a level 1, beating the game on harder difficulties is as hard as it states. Impossible, is basically impossible and nightmare indeed is nightmarish.

 

Mad i believe can be done, probably with air + invis. Will give it a shot offline at some stage. But yes, you generally need the mana regen and the other hero choices for harder difficulties.



#13 Waffle(est)

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Posted 15 September 2013 - 06:37 AM

These are they key components to doing a successful game if you are of low rank (lvl11 and beyond everything becomes a lot easier because alchemist hero has much better mana regen+ buff from rank.)
  • HERO: Rocketeer to take care of creeps. (rocket storm is pretty op and you can max it early, this will save your life so many times..)
  • alchemist merc from claimed base.(not necessarily the base you will actually build in tho we might change that in the future)
  • and buying mana pots for alchmist merc. (item vendor, 30w each and restores 250 mana, expensive on the first minutes but dirt cheap later and the wood will definitely come back in spades)

 

you do NOT need staff or larceny to beat stealer on any difficulty if you have enough towers/mercs. (aka filthy still needs it).

key for defeating stealer are

  • wall armor upgrade. (reduces damage dealt)
  • armor aura statue. (allows to get 9 armor for basically free, very OP!)
  • wall hp upgrades (repair units repair % of max hp, not set amount so having more hp on walls implicitly increases wall regen rate)
  • wall tier upgrade (same as wall hp upgrade + gives more armor on some ranks)
  • frost/water tower (slow effect)
  • assassin towers (stacking slow poison effect + they stack with frost towers)
  • rock towers and or marine mercs (stun)
  • you need enough firepower to kill stealer + granite golems in a reasonable amount of time (fury ability means they can nearly double their damage dealt over time) granite golems actually do much of the damage that makes stealer appear so op.

I might upload some of my replays some time.. tho how relevant they are to rank1 strat may be questionable (i squander mana like there is no end.. cuz there usually isn't :P)

I should prolly try doing a few games without alch hero again...



#14 WeekendWorld

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Posted 15 September 2013 - 08:17 AM

thanks waffle! im playing on the very easy and the only problem is the fucking worm. I mean, i can kill the worm easily, but the miniworms aways destroy my walls in 5~10 secs. suggestions? :D



#15 Waffle(est)

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Posted 15 September 2013 - 08:39 AM

armor.. lots of armor..

and max repair bots..

and 100% of wall tab upgrades in CC

and 100% team upgrades from CC (they really OP but ppl keep forgetting them or thing that they are expensive etc.. 15% evasion for 75w is a no brainer.. get it! same fro solar batteries)

 

make sure you have:

  • at least god's seal walls
  • maxed repair
  • have repair units
  • have repair bots
  • have walls set back so you can put some repairs on the sides aswell
  • you know the repair-ranges of repair units so you can make the optimal formation (silly little changes can have a huge effect when talking about repairs placement)
  • frost tower.
  • assassin tower
  • both maxed aura statues.
  • oh yeah.. futre tech upgrade just unlocks more wall tiers, you don't need that on very easy... and it is one genuinely expensive upgrade..as are the walls that it unlocks.
  • i hope you know how to get max level repairs/auras/walls
  • miniworms have low hp and are grouped really close together.. some splash damage (peon towers for example) should be effective against it.
  • buy a ton of repair keys from the secret-shop-librarian-lady in the library base.. (if you really need this to beat VE tho.. u must be doing something else wrong still) repair keys cost 200w they heal 20% +5000hp for a wall they are used on, they got 2s cooldown, they are automatically used when placed into aura statues. repair keys are only autoused when wall is at very low hp.. if you got low tier walls some creeps can one-hit more than that and not trigger heal, more hp helps against this.
  • items inside aura statues do not work while statue is undergoing construction/upgrade
  • Medic mercenary has abilities that can heal walls (forbidden healing anyone? if ur walls getting killed medic can save you.. but these are manual cast abilities.. so be sure to pay attention.

 

also just fyi the worms are the only creep that do not scale with difficulty (devs usually play on nightmare and balance for that, thus why they seem so OP on lower difficulties.. they are even strong on nightmare..)



#16 Bigheaded

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Posted 15 September 2013 - 11:50 AM

thanks waffle! im playing on the very easy and the only problem is the fucking worm. I mean, i can kill the worm easily, but the miniworms aways destroy my walls in 5~10 secs. suggestions? :D

do you have snowman's snowballs? as that makes the worms a lot lot simpler, as you can just aoe stun them all and hopefully you'll have enough dps by that stage that the stun + damage will kill most of them off.

 

Also, how my guess your main problem is the speed you make lumber.

 

Here is me getting to the mad all the way till bonus (trojan + najort make a complete mess of my walls):

http://www.mediafire...dz576bvbn45adra

 

Walls die to carelessness, actually fairly difficult spamming lumber and keeping a base going, i usually do walls or do lumbering in dual bases these days.

 

Should have managed to beat it, but as said, i rarely do both ^^

 

 

Also, i purposely did NOT use an alchemist from one of the bases, seeing they will often be claimed by other people.


Edited by Bigheaded, 15 September 2013 - 11:51 AM.


#17 oufo

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Posted 15 September 2013 - 02:40 PM

i havnt had alot of time to test .. but i did a fast run .. I had failed my mills .. but ended lasting 40~ minutes .. till wyrg soloed my base.

 

Modes were

Nightmare Air invis

And No Loading.. just rank 1 stuff



#18 WeekendWorld

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Posted 15 September 2013 - 08:55 PM

do you have snowman's snowballs? as that makes the worms a lot lot simpler, as you can just aoe stun them all and hopefully you'll have enough dps by that stage that the stun + damage will kill most of them off.

 

Also, how my guess your main problem is the speed you make lumber.

 

Here is me getting to the mad all the way till bonus (trojan + najort make a complete mess of my walls):

http://www.mediafire...dz576bvbn45adra

 

Walls die to carelessness, actually fairly difficult spamming lumber and keeping a base going, i usually do walls or do lumbering in dual bases these days.

 

Should have managed to beat it, but as said, i rarely do both ^^

 

 

Also, i purposely did NOT use an alchemist from one of the bases, seeing they will often be claimed by other people.

i never tried to use snowballs hahaha, looks a pretty good way to beat the mini worms. 



#19 oufo

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Posted 15 September 2013 - 09:26 PM

Well .. when i killed the rotworm .. the baby shit spawned inside my base and cleared all my towers in 3-4 sec.. and then my hero died .. game was pretty much over.

i had cursed walls .. they should be able to tank them for at least 10 sec.. which would have been enough to use my spells..

 

Modes .. 

Mad / Air / invis 

Rank 1 .. 

 

.. Actually  .. u should just play on Easy till u get around rank 7 ~ .. or play in a Double Base .. 1 waller other fulltime Lumberer .. u can claim an alch unit till u can get a hero on rank 11 ..

 i know for sure u can beat it on MAD / invis with rank 1 . i did that. the air part is main problem for me as i need to build other defenses for air which means less time geting wood .. air wastes at least 3-4 minutes. which is something u can't spare. 


Edited by oufo, 15 September 2013 - 09:28 PM.


#20 TheDwarfLard

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Posted 15 September 2013 - 10:11 PM

Having a few exterminator mercs for the second wave of air units (the ones that look like owls) is usually a good way to go for air defence [the first wave doesn't do much and the hero can take care of them no problem].