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#1 redzyrcha

redzyrcha

    Private 2


Posted 30 June 2013 - 08:54 AM

New Building:

 

Nether Core Reactor: 

Cost: 300 Lumber 10 Gold

Ability: Nullifies Damage. Has 10% to nullify damage on all walls and building in 1800 range

Can only have 1 per survivor and does not stack with other Core Reactor

 

Magnetic Reactor:

Cost:300 Lumber 5 Gold

Ability: Pulls any unit near 450 range (Doesn't work on bosses) for 25 seconds. 180 seconds cd

Can only have: 2 per Survivor

 

Cloning Machine: 

Cost: 200 Lumber 2 Gold

Ability: Clones Units for 60 sec. 20 sec cd but the clones does not have skills and deals only 20% dmg

Can only have 1 per survivor

 

New Upgrades (On Command Center): 

 

On team upgrades

 

Electricity:

Gives all walls the ability to shock 45 dmg per second on the attacker (deals pure damage) 

Cost: 100 Lumber 1 gold

 

Laser Weaponry:

Gives all mercenary snipers ability to instantly kill a unit (about 1%)(does not work on bosses)

Cost: 50 Lumber 1 Gold

 

 

 

 

 



#2 Baby Michael

Baby Michael

    The Lonely Librarian



   

Posted 30 June 2013 - 10:07 PM

Nice :D



#3 Bigheaded

Bigheaded

    Dedicated Survivor


   

Posted 10 July 2013 - 02:57 PM

I like the ideas in general.

 

Problems lie in how many buildings we already have, we need a very good reason to add new buildings.

Nether core sounds somewhat decent, as said, only issues are that we have a lot of ways to "improve" walls (give them items, 2x different upgrades, 2x different types of walls) and that it needs to be a good reason to be a building.

 

Nether reactor sounds like a noob killer, can imagine them building them in the middle of their base and teleporting stuff into it.. sounds a bit silly ;)

 

Cloning machine doesn't sound worthy enough to be a building to me :(

 

Electricity could be interesting, but we already have spiked barricades, not sure we really need another upgrade which does exactly the same.

Laser weaponly sounds interesting. would personally say it's better as a solo upgrade as few people will get snipers. I'd also make it more expensive. as 1% is still 1 in 100 and with a good 15-20 snipers (or 40+ if basing with others), thats a pretty nasty chance to 1 hit stuff. Definitely my favorite of the bunch though, could easily work with a bit more thought of balancing. Encourages teamwork seeing you can spam more snipers in if you play with someone who builds all the walls/repair bots :)



#4 Waffle(est)

Waffle(est)

    Dedicated Survivor




   

Posted 11 July 2013 - 06:19 AM

hmm.. maybe sth like "milita HQ" in stead of cloner.. so you get a long CD spell that you can use to summon a bunch of units. 



#5 Bigheaded

Bigheaded

    Dedicated Survivor


   

Posted 11 July 2013 - 01:05 PM

hmm.. maybe sth like "milita HQ" in stead of cloner.. so you get a long CD spell that you can use to summon a bunch of units. 

erm that already exists (sentry post)



#6 sHs(Fattony)

sHs(Fattony)

    Dedicated Survivor


 

Posted 11 July 2013 - 02:19 PM

Yes but you cant control the damn useless marines that spawn from the centry posts towers, they run into strange directions and glitch stop in top right of map all the time....



#7 Waffle(est)

Waffle(est)

    Dedicated Survivor




   

Posted 11 July 2013 - 03:22 PM

could be so that paras are very strong NPC-s that just patrol a predetermined trajectory as a group..

 

and milita is player controlled but weaker.. can have random units.. useless such as peon.. or maybe useful as wizard (or baby trojan :P)






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