1. Unit is too op..
so instead of fixing it.. we create a whole nother difficulty..???
That better not happen.. for real..
If you don't fix the issue and just cover it up... the only thing that's gonna happens is this game will fall apart and the dev's gonna be in a world of hurt... (already well visible in my opinion)
So i suggest.. fix alchemist so he would NOT be OP..
that boils down to nerfing mass transmute early game (or removing it, but then what's alch's point..)
let's just make it so mass transmute unlocks at lvl5 with 30s cooldown and loses 5s of cooldown every level(and force it to skip over 1-3 hero levels each time..)