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Boss Bounty


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#1 123HELLO

123HELLO

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Posted 14 May 2013 - 01:48 PM

The amount of resources you recieve from a boss should be scaled from how far into the game you are. Killing Cereberus a couple minutes into the game for 2gold = 80 wood is worth a LOT more than say killing Divine 5 minutes away from Trojan when you shoul already have over 50,000 production.



#2 Zer0o

Zer0o

Posted 14 May 2013 - 01:52 PM

Hmm... sounds like a neat idea! Will be added in 6.20.



#3 That_Girl

That_Girl

Posted 14 May 2013 - 02:09 PM

Noooooooooooooooooooooooooooo....



#4 Zer0o

Zer0o

Posted 14 May 2013 - 02:23 PM

Hmm.. what about a minimum bounty of 2 gold? And the bounty increases over time?

E.g. 2 gold for killing cerberus, 30 gold for killing Jasfal? Maybe more or less, need to balance it of course :P


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#5 Darkside007

Darkside007

    Private First Class


Posted 14 May 2013 - 02:28 PM

Hmm.. what about a minimum bounty of 2 gold? And the bounty increases over time?

E.g. 2 gold for killing cerberus, 30 gold for killing Jasfal? Maybe more or less, need to balance it of course :P

This please. Would also make upgrading easier if you don't use the Alchemist.



#6 sHs(Fattony)

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Posted 14 May 2013 - 03:41 PM

Hmm.. what about a minimum bounty of 2 gold? And the bounty increases over time?

E.g. 2 gold for killing cerberus, 30 gold for killing Jasfal? Maybe more or less, need to balance it of course :P

I like the idea zeroo, more bounty from harder bosses should be added ;)



#7 Jem

Jem

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Posted 16 May 2013 - 05:06 AM

Mmm, 30 gold is already imbalaced, for me 2 gold is already fine.  ;)



#8 AcediaPH

AcediaPH

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Posted 24 May 2013 - 09:39 AM

I agree with rarigate. It just makes the game more easier, I think the suggestions would be focused on making the game harder ^_^






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