The amount of resources you recieve from a boss should be scaled from how far into the game you are. Killing Cereberus a couple minutes into the game for 2gold = 80 wood is worth a LOT more than say killing Divine 5 minutes away from Trojan when you shoul already have over 50,000 production.
Boss Bounty
#1
Posted 14 May 2013 - 01:48 PM
#2 Zer0o
Posted 14 May 2013 - 01:52 PM
Hmm... sounds like a neat idea! Will be added in 6.20.
#3 That_Girl
Posted 14 May 2013 - 02:09 PM
Noooooooooooooooooooooooooooo....
#4 Zer0o
Posted 14 May 2013 - 02:23 PM
Hmm.. what about a minimum bounty of 2 gold? And the bounty increases over time?
E.g. 2 gold for killing cerberus, 30 gold for killing Jasfal? Maybe more or less, need to balance it of course
- Darkside007 likes this
#5
Posted 14 May 2013 - 02:28 PM
Hmm.. what about a minimum bounty of 2 gold? And the bounty increases over time?
E.g. 2 gold for killing cerberus, 30 gold for killing Jasfal? Maybe more or less, need to balance it of course
This please. Would also make upgrading easier if you don't use the Alchemist.
#6
Posted 14 May 2013 - 03:41 PM
Hmm.. what about a minimum bounty of 2 gold? And the bounty increases over time?
E.g. 2 gold for killing cerberus, 30 gold for killing Jasfal? Maybe more or less, need to balance it of course
I like the idea zeroo, more bounty from harder bosses should be added
#7
Posted 16 May 2013 - 05:06 AM
Mmm, 30 gold is already imbalaced, for me 2 gold is already fine.
#8
Posted 24 May 2013 - 09:39 AM
I agree with rarigate. It just makes the game more easier, I think the suggestions would be focused on making the game harder
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