Some (mid to late game) building ideas...
New wall type:
- Name: Bonfire
- HP :10
- How to get: item vendor: 1000w. (1000w is a drop in the bucket compared to what it will cost you eventually but this way ppl with low wood don't mess themselves up)
- Abilities:
- corruption:
- Every attack the wall takes 0 damage.
- If the wall is attacked the player loses damage done/building level wood.
- if the player has 0 wood the wall dies
- Corrupting influense:
- All units that attack the wall get a permanent counter added.
- Every second all creeps receive 1 damage per counter
- every time the wall blocks an attack the counter on the attacking creep in increased by wall level
- All affected creeps get a buff "corrupted" that explains the effects on the unit.
- Bypasses armor
- corruption:
- A Endgame wall with an offensive twist.
New wall type:
- Name: Mana shield:
- HP:1000
- Mana max: (10 + wall-hp-up)*(balance_constant)*(2^level)
- Mana regen:0
- Requirements: at least rank 10. (this can backfire and ruin the game experience if misused. dont lets noobs near it)
- Abilities:
- Mana shield:
- Absorbs 1*level damage per mana
- absorbs 100% damage
- Mana shield:
- Vulnerabilities: A lot of mana-burn can kill this wall easy.
- Description: If you give it no mana it will be useless. Vulnerable to manaburn and depends 100% on auxillary mana regeneration. If spell immunity is cast on it the wall will be unable to receive mana (give that ability to some bosses). Useful because it can go to much higher total HP (mana) than normal walls. Making mana requires serious thought for the wizards and is a slow process. this wall will not withstand a long assult but it is ideal if you get some strong units rarely.anti-boss-oriented-wall
- Prerequisites: A mana generator or mages that transfer mana to the wall have to be implemented before this wall makes sense.
New tower type:
- Motive: I've recently found myself spending lots of time just stacking rainbow staffs in aura towers. this is a pain of a chore plus it creates a ton of lag.
- Name: Rainbow tower
- Abilities:
- Rainbow staff ability: 2^(level-1) times rainbow staff power.
- Rainbow staff ability: 2^(level-1) times rainbow staff power.
- Cost: cost of the equivalent amount of rainbow staffs.
- The game shouldn't be determined by how well you can micro, especially with a game that lasts nearly a hour(not counting endless).
New unit:
- Name:engineer
- Abilities:
- Maintain building:
- channeling ability: gives target stucture 1 extra armor while casting
- A building may be targeted by unlimited number of channels.
- channeling has 20s cooldown
- casting will be stopped on stun or sould burn or whatever... like allways
- drains 1mana/s
- Upgrade building:
- give the building permanently +1 damage and +100 hp.
- has 30s cooldown
- drains 50% of max mana
- Maintain building:
New Building:
- Name: Waffle macchine
- Description: If you can't Micro as well as Waffle then this will lose you some headache. Since lumbering tends to be kind of a monotonous task and one that requires a ton of micro management to do well in the latest versions this construction will give u a little breathing room at the cost of some lost efficciency..
- HP 3000
- Build limit:1
- Abilities:
- New construction site:
- spawns a new mill foundation:
- The foundation takes 1hr to fully build
- foundations have 1000hp
- incremental construction:
- Every time a nearby construction site has progressed (30+7penalty)s worth(or what ever is the mill build time) the building gains 1 tiny lvl1 mill item.
- New construction site:
- Notes: Not as fast lumber as the current system as you lose the 1g for lvl1 mill completions->u cant up as fast. You gain some of that back by not losing worker build time when you are moving the mills.
New item:
- Name:EMP mine
- Cost:30g
- Ability:
- summons a EMP mine(invulnerable) structure and destroys item.
- building stuns all units for 0.1 seconds every 30s and damages them 1% of their CURRENT hp.
EDIT1:
New building:
- Name:arcane university
- footprint 200*200 (space for 4 regular buildings or 16 miny mills)
- Build time 2m
- Limit:1
- Inventory:6
- Mana: ehm.. need balance testing to find that out.. at least 2000.
- mana regen:at least 10: more like 50.
- HP:16000
- Abilities:
- Guardian orbs
- Spawns UPLEVEL mana orbs that orbit the arcane university.
- Each orb deals HOSTMANA(mana this building has) damage to target.
- each time an orb deals damage it consumes 0.1*HOSTMANA
- Upgrades cost 2^UPLEVEL gold and 4^UPLEVEL lumber
- each orb flies in a circular pattern when no enemies near.
- each orb will attack the first enemy in range when it finds one.
- each orbs are not destroyed (like that human bloodmage hero) but rather they fly back to arcane university and are reused.
- NOTE: look at the enfo TS Naga overseer for how i imagine this.
- when ever orbs count is upgraded the ability is cancelled and reused.
- has 1300 range. the dps drops off dramatically when moving farther away because the orbs need lots of time to move.
- Guardian orbs
- Upgrades:
- Orb speed:
- Guardian orbs gain 10 speed at a cost of 10*level wood. this should go up to insane speeds.
- Orb damage:
- Upgrades add orb damage so it deals 1.1.. 10.0 times current mana in damage.
- Upgrades are instant. each costs 10w more.
- 0.1 multiplier added per upgrade.
- Arcane university max mana upgrade.(ups orbs max damage implicitly)
- Arcane university mana regen upgrade.(ups orbs dps implicitly)
- most of these start affordable but end up costing 1000g-hs amounts.....
- Orb speed:
- Just tought it would be nice to add sth epic
- Trains units:
- mana mage: has flame arrow and a channeling mana regen ability:
- maybe move alchemist and wizard to this building they fit here better.
- Enables building of power generators and mana walls
EDIT2:
New unit:
- Name= Arcane councilman
- cost:250w
- hp : 2500
- range 600
- mana: infinite max.
- mana regen:0 (but hight when channeling ability, this forces a tactical choise)
- Description:A fragile expert of mana manipulation. can be used to reinforce mana walls or transfer mana to other players or refill hero mana or for a dosen things. very useful. most useful when used in number. when used to attack use only 1-3 near the front lines and use the rest to generate mana.
- special: Arcane councilmen all have infinite mana and this is a common pool for all the players units.
- Abilities:
- Generate mana
- channeling spell. produces 1 mana/s
- Pool mana
- Gives all mana from common players mana pool to target unit untill it has max mana. channeling. once per second.
- Flaming arrow.
- burns 100 mana to deal additional 1000 damage
- Mana shield maybe? (or maybe unbalanced..)
- Generate mana
- trained from arcane university
- mid-lategame unit.
EDIT3:
New item:
- Name=suicide kit.
- Cost: 30g
- Effect: when a unit wearing this dies it instantly deals 30% max hp + 10k damage to all hostile units in 350 range and stuns the survivors for 1s.
- Notes: say some creep gets ur hero.. then this item can save ur base from falling prey to some op boss for example Tyura.
- description If you absolutely need to get some unit killed (trojan/behemot/magic immune excluded) then this item will help guarantee the job gets done.It does come a bit pricey tho.
New item:
- Name: atomic kamikaze suit.
- Cost:90g
- Like suicide kit except...
- Deals 45% max hp to units in 550 range.
- leaves disease cloud that deals 1% current hp damage to ALL units in 750 range per second. this lasts for 5 min. (ps friendly fire damger, this can cripple walls if used carelessly)