in my personal opinion i think the behemoths armor reduction is a to strong in high difficulties he took mithril walls in seconds and nearly took down my allies god walls, could you maybe lower it a little bit to balance it
Behemoths Armor reduction
Started by
Iris-Zero
, Apr 02 2013 02:08 AM
4 replies to this topic
#1 Iris-Zero
Posted 02 April 2013 - 02:08 AM
#2
Posted 02 April 2013 - 02:28 AM
If anything we should make behemoth stronger not weaker
#3 FrustFenix
Posted 02 April 2013 - 06:16 AM
QUOTE (englocked @ Apr 1 2013, 11:28 PM) <{POST_SNAPBACK}>
If anything we should make behemoth stronger not weaker
yes, i agreed...
#4 Waffle
Posted 02 April 2013 - 06:23 AM
frost towers, assassin towers, rock towers, tesla towers, wizards, firebats, potion makers , marines...
they ALL slow down or temp-disable the Behemot's attack in some manner.
Unless you got 5 towers and no wizard.. Behemot is not that much of a challenge on any difficulty.
Also, get the HP stone item to all your walls, max armor aura statue and armor upgrades.
they ALL slow down or temp-disable the Behemot's attack in some manner.
Unless you got 5 towers and no wizard.. Behemot is not that much of a challenge on any difficulty.
Also, get the HP stone item to all your walls, max armor aura statue and armor upgrades.
#5
Posted 24 May 2013 - 10:02 AM
I agree to make behemoth stronger. Just use wizards' hex spell while he is still not immune to spells yet
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