Jump to content


Add Achievements!!


  • Please log in to reply
8 replies to this topic

#1 sentinel_owning

sentinel_owning

Posted 01 April 2013 - 10:37 PM

I think it is a better idea to add achievements to the game not only when defeating impossible and nightmare mode. Like achievement when you produce 50k lumber then you have free lumbermills in next game at start, just like wings and roar. Or when not building wall up to end like my idol englocked, must have achievement like the silver wall pack. Or achievement when your hero get up to level 80 has a free item (like Black Larceny hahaha)next game at start . Or achievement reading 300 tomes has a free 10 tomes at the start. Or achievement killing 500 mobs.

Sorry for my bad english







#2 Waffle

Waffle

Posted 01 April 2013 - 11:53 PM

ideas not bad..
but getting hero lvl80 is trivial with shadow sniper, happens 80% of the time i use him.
100k lumber is easy to reach..
NM+air+invisible has been beaten with 0 walls. (units only). Also ive seen a bunch of paratroopers in front of a(small) base so big they could kill trojan even if they had 1hp each.

awards must not be game breaking OP.
there are allready games that you cant hope to win(or last very long) unless you are close to max level because they are balanced for ppl with OP perks only (think the Survival map 1.382 atm?)


You can only have 6 items in your inventory.. but could work when we combine them.
Sorry if im kind of a nay sayer but this just needs a little more refinement..


#3 Lord of Chaos!

Lord of Chaos!

    Specialist


Posted 03 April 2013 - 04:56 AM

Nice Idea

#4 123HELLO

123HELLO

Posted 03 April 2013 - 07:26 AM

Moar achievements! How about for the small stuff like the reach level 80 get a small buff on your hero like +10 dmg so it won't be game breaking OP (hopefully). It'll all add up in the end biggrin.gif (hopefully).

#5 Waffle

Waffle

Posted 03 April 2013 - 01:12 PM

+10 damage for lvl 80... you MAD?

no.. its not op..
infact at lvl 80 u prob got like 1000 damage and fast attack anyway so you would never notice the bonus.
maybe 300 would be a nice amount. easy enough to get 300 by other means but just a nice perk.
+ you only get it endgame usually so its balanced with the better creeps.

#6 AcediaPH

AcediaPH

    Forum Spammer


     

Posted 24 May 2013 - 10:06 AM

I agree with waffle xD. +10 damage for lvl 80 is too un-overpowered xD.



#7 KeXi

KeXi

    Corporal



                 

Posted 20 February 2016 - 07:45 PM

I like the idea of getting lumbermill as starting item as an achievement, that's probably the most meaninful starting item in building-category. But the limits for getting it should be tough enough that it was impossible to buff unit and afk-kill endless waves to reach the goal, for example. But endless waves could be included by increasing the achievement-limits high enough, so it would be practically impossible to reach those during game timer.

 

And, it's always cool if game-content can be achieved by playing the game. After reaching first mill(lvl1), the next one would get little, not much but just slightly, easier B) . I think all achievements work as a player-magnet too :D

 

 

Suggested requirements:

  • lvl1 mill
    • difficulty: normal or higher
    • lumber limit: 100 000
  • lvl2 mill
    • difficulty: mad or higher & double boss spawns or more
    • lumber limit: 200 000
  • lvl3 mill
    • difficulty: impossible & invis & trible boss spawns or more
    • lumber limit: 300 000
  • lvl4 mill
    • difficulty: nightmare & invis & air & quadra boss spawns & Eternia
    • lumber limit: 400 000  :P 

 

I can just think of one possible problem, or is the bug fixed where leavers lvl7 mills given to player who already has 4 lvl7 mills, would turn in to lvl7-items but still add endless 11 wps each for the player?



#8 Waffle(est)

Waffle(est)

    Dedicated Survivor




   

Posted 21 February 2016 - 10:28 AM

I don't oppose it, but the save-load system needs to be replaced first.

 

The current system is too fragile and has often broken due to some assumptions being broken when new data was added.

(need to change similar data in a variety of places simultaneously or it will fall over and corrupt peoples codes, very bad, very risky!)

 

it should be replaced by something that focuses on robustnes and ease of maintainability so such changes could be made rapidly and safely.

 

Unfortunately i'm likely the guy who would be stuck with such a migration and i dont have any dev(much less debugging!) time in the next few months.

 

 

(notice: when we eventually do refactor, we, absolutely!, will make sure that old codes will still work!)


  • mv1990 likes this

#9 We_are_A

We_are_A

    Corporal


           

Posted 24 February 2016 - 08:00 AM

I dont think this is necessary, but i dont oppose it though. it may be an good idea to some of the developers.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users