Alchemist ability Suggestion
#1
Posted 01 April 2013 - 07:04 PM
aoe : 500 (maybe)
Description, : Turns all units in the aoe to chicken for x seconds
Incendinary Bottle
description : throws a blazin bottle at the area dealing X damage per second
Transmutation
Single - target unit
(unable to target bosses)
Description : Turns the unit into lumber or gold maybe.
#2 Waffle
Posted 01 April 2013 - 09:54 PM
Single - target unit
(unable to target bosses)
Description : Turns the unit into lumber or gold maybe.
I like your idea. this sounds awesome
might make alch bit too op tho (or not.. ppl already get much more lumber than they can use if they use alch. might make small bases more playable tho)
to turn a regular unit into gold seems very useful (beginning of the game some bases get very few bosses and can't afford to buy gold yet).
on the other hand alch has OP lumber on him already what he really needs is some more offense. so say we allow you to target ALL creeps.. it only deals as much damage how much mana you have (*ability lvl) and only burns up enough mana to kill the unit.
#3
Posted 01 April 2013 - 11:43 PM
#4
Posted 24 May 2013 - 10:01 AM
Great idea
#5
Posted 30 May 2013 - 04:16 PM
It's a genius idea.
For the Tinker.
#6
Posted 30 May 2013 - 04:18 PM
Early alch is so OP he really doesn't need other abilities than area transmute..
(but maybe the right thing to do would be to make it easier to get the regular alchemist unit earlier)
#7
Posted 31 May 2013 - 02:35 AM
Early alch is so OP he really doesn't need other abilities than area transmute..
(but maybe the right thing to do would be to make it easier to get the regular alchemist unit earlier)
Yes, they should do some "rebalancing" not making it more "overpowered". LOL
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