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Added Boss Difficulty


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#1 enphoria

enphoria

Posted 03 March 2013 - 02:48 PM

I think an added difficulty, either permanent or by choosing at the start, should be harder bosses or bosses with more special abilities. Many times I see people win because they all mass together top left and have practically no worries. That or they make it so only a couple, or weaker units attack their walls, and just dispose of the bosses or stronger monsters circling around the front.

For example, the fire lord shoots fireballs randomly at things inside your base. The mountain giant throws rocks at things inside your base. This is nice, however it is only a slight nuisance as it stands because they are weak.

All of the bosses should have a way of getting either to the walls, or still attacking when a player leaves a weak unit alive to block the front, such as more special attacks/abilities. Pretty much I feel no difference between fending off regular mobs to bosses because they do not pose any exponential large threat. The only threat is getting too many mobs to fit in and attack the same wall, boss or not.

Edited by enphoria, 03 March 2013 - 02:49 PM.


#2 Niwa

Niwa

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Posted 03 March 2013 - 02:51 PM

I know what you mean smile.gif.
Alright, will work on additional boss abilities.

#3 Bigheaded

Bigheaded

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Posted 03 March 2013 - 03:43 PM

possibly something with low hp with blink. I was absolutely pwned by a crappy little unit which spawned in my base (does that murloc boss summon more murlocs? must do, one of those spawned inside and killed my hero when i was bored and decided to do a no tower run on an easier difficulty)

That would make people crap their pants as much as shaker/warden can without wizards/high damage spells lol.

#4 Ve1ro

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Posted 03 March 2013 - 06:04 PM

i like the idea. i treat most of the bosses like regular mobs xD

#5 Niwa

Niwa

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Posted 03 March 2013 - 06:18 PM

For 6.00d:

Edit: Simplified changes
Khan -> Casts AoE Earthquake
Fire Destroyer -> Increased Firebolts
Ice Destroyer -> Increased Freeze Duration
Granite Golem -> Same as Fire Destroyer
Shadow of Chaos -> Increased his AoE spell
Hydra -> Increased damage of split Hydras
Elder Muur -> Increased damage (Summons now spawn far behind to avoid spawning inside base)
Mozaic Golem -> Casts [Inferno] inside base
Pheng -> Increased damage. Reincarnation requires mana to operate
Trojan -> Increased Roar stun duration
Behemoth -> Increased Rocket AoE.

For Unit Abilities:
The Tormentor -> Re-addded War Stomp Ability
All Dreadbanes/Brutefists -> Unit cleave ability

Bosses collision size decreased from 72 to 48 units (a normal creep is 30).
Every boss ability here will now require mana to activate.

#6 enphoria

enphoria

Posted 03 March 2013 - 07:45 PM

QUOTE (Niwa @ Mar 3 2013, 06:18 PM) <{POST_SNAPBACK}>
For 6.00d:

Edit: Simplified changes
Khan -> Casts AoE Earthquake
Fire Destroyer -> Increased Firebolts
Ice Destroyer -> Increased Freeze Duration
Granite Golem -> Same as Fire Destroyer
Shadow of Chaos -> Increased his AoE spell
Hydra -> Increased damage of split Hydras
Elder Muur -> Increased damage (Summons now spawn far behind to avoid spawning inside base)
Mozaic Golem -> Casts [Inferno] inside base
Pheng -> Increased damage. Reincarnation requires mana to operate
Trojan -> Increased Roar stun duration
Behemoth -> Increased Rocket AoE.

For Unit Abilities:
The Tormentor -> Re-addded War Stomp Ability
All Dreadbanes/Brutefists -> Unit cleave ability

Bosses collision size decreased from 72 to 48 units (a normal creep is 30).
Every boss ability here will now require mana to activate.


ohmy.gif.

Glad you liked and actually worked on the suggestion. This looks good, can't wait to see how it plays out in-game. smile.gif

#7 AcediaPH

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Posted 24 May 2013 - 03:22 AM

Good suggestion :D. But Elder Muur still has a bug that his summons spawn inside the base (when he turns around xD)

Lol. Just bad luck I guess :D



#8 ReD

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Posted 24 May 2013 - 03:24 AM

For 6.00d:

Edit: Simplified changes
Khan -> Casts AoE Earthquake
Fire Destroyer -> Increased Firebolts
Ice Destroyer -> Increased Freeze Duration
Granite Golem -> Same as Fire Destroyer
Shadow of Chaos -> Increased his AoE spell
Hydra -> Increased damage of split Hydras
Elder Muur -> Increased damage (Summons now spawn far behind to avoid spawning inside base)
Mozaic Golem -> Casts [Inferno] inside base
Pheng -> Increased damage. Reincarnation requires mana to operate
Trojan -> Increased Roar stun duration
Behemoth -> Increased Rocket AoE.

For Unit Abilities:
The Tormentor -> Re-addded War Stomp Ability
All Dreadbanes/Brutefists -> Unit cleave ability

Bosses collision size decreased from 72 to 48 units (a normal creep is 30).
Every boss ability here will now require mana to activate.

Awesome Abilities :)



#9 AcediaPH

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Posted 24 May 2013 - 03:48 AM

Yep. And its already added in fsa :D. I hope it will be much more harder in future versions :D



#10 ReD

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Posted 24 May 2013 - 03:51 AM

i hope air boss to have a awesome abilities :)



#11 AcediaPH

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Posted 24 May 2013 - 03:53 AM

Yeah :D. Eternia - Unbeatable abilities XD.

Pros:

Evasion seems like 99%

Magic Reduction seems like 80%

Cons:

Slow movespeed :)



#12 ReD

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Posted 24 May 2013 - 03:55 AM

Yeah :D. Eternia - Unbeatable abilities XD.

Pros:

Evasion seems like 99%

Magic Reduction seems like 80%

Cons:

Slow movespeed :)

i hope eternia will be killable on 6.30 :)



#13 Jem

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Posted 24 May 2013 - 04:10 AM

Same.



#14 AcediaPH

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Posted 24 May 2013 - 05:44 AM

why not 6.20? Maybe he could now get killed in 6.20 :D



#15 ReD

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Posted 24 May 2013 - 05:45 AM

why not 6.20? Maybe he could now get killed in 6.20 :D

i think no 



#16 AcediaPH

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Posted 24 May 2013 - 05:48 AM

You just think no.. But there is a chance that he could possibly be killed in 6.20 :D.



#17 ReD

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Posted 24 May 2013 - 05:49 AM

You just think no.. But there is a chance that he could possibly be killed in 6.20 :D.

n3vo said that theres a chance  :)



#18 AcediaPH

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Posted 24 May 2013 - 06:12 AM

He said that there's a chance... But with our group combined, there is a 99% chance of beating eternia on 6.20.. And we'll be finally putted on the hall of fame :D



#19 ReD

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Posted 24 May 2013 - 08:05 AM

He said that there's a chance... But with our group combined, there is a 99% chance of beating eternia on 6.20.. And we'll be finally putted on the hall of fame :D

hahaha



#20 AcediaPH

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Posted 24 May 2013 - 08:52 AM

You know it is possible :D. Since many of us are pro-players in fsa and close friends so we can communicate very well :D






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