towers that repair on long range by linking to eachother(from either direct connection or limited range connection) and pooling the repair.(or damage)
this is a suggestion for a later version where bigger bases (could) need more walls.(balancing)
stats are completely up to developers to decide(balancing issues).
Linking tower
Started by
Kyotouryuu
, Mar 02 2013 07:01 AM
6 replies to this topic
#1 Kyotouryuu
Posted 02 March 2013 - 07:01 AM
#2
Posted 02 March 2013 - 12:09 PM
Very interesting concept but I fear balancing issues from this.
Our FS bases are not very friendly for linking repairs/towers since most of them are too small I believe.
It might give big bases too much of an advantage over smaller bases, which they sorta do already.
I'm not too keen on massing 20 repairs/towers in the back of my base to link to the front .
Perhaps I will take a look at this again in the future.
Our FS bases are not very friendly for linking repairs/towers since most of them are too small I believe.
It might give big bases too much of an advantage over smaller bases, which they sorta do already.
I'm not too keen on massing 20 repairs/towers in the back of my base to link to the front .
Perhaps I will take a look at this again in the future.
#3 Kyotouryuu
Posted 02 March 2013 - 03:09 PM
QUOTE (Niwa @ Mar 2 2013, 06:09 PM) <{POST_SNAPBACK}>
Very interesting concept but I fear balancing issues from this.
Our FS bases are not very friendly for linking repairs/towers since most of them are too small I believe.
It might give big bases too much of an advantage over smaller bases, which they sorta do already.
I'm not too keen on massing 20 repairs/towers in the back of my base to link to the front .
Perhaps I will take a look at this again in the future.
Our FS bases are not very friendly for linking repairs/towers since most of them are too small I believe.
It might give big bases too much of an advantage over smaller bases, which they sorta do already.
I'm not too keen on massing 20 repairs/towers in the back of my base to link to the front .
Perhaps I will take a look at this again in the future.
which is why it's a suggestion and in no way suggested for 6.00x
it's an idea to be perhaps used in a later version of the map.
also big bases could be given need for more walls to balance it out in a later version.
#4
Posted 24 May 2013 - 03:14 AM
There is already tower regeneration upgrade in fsa. So I think this is not needed anymore, cuz it just consumes more space
#5
Posted 24 May 2013 - 03:15 AM
hahaha
#6
Posted 24 May 2013 - 04:20 AM
Mmmm, as I can see here, ReD is commenting useless stuffs.
#7
Posted 24 May 2013 - 04:53 AM
I know right -,-. When he keeps doing that, he might get disqualified xD.
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