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My lumber mill record (solo)


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#1 TFaLCoN

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Posted 19 July 2012 - 04:34 PM



And kills bonus too, yay!



#2 Bigheaded

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Posted 21 July 2012 - 07:20 PM

you need to use an alchy, try watching englocked replays here: http://fortress-surv...howtopic=181334 (click the 846 in post #8, should be a link to the replay)

Basically, you only need 1 section of about 8-16 repair factories and reuse them as alchemists can remove the buildings from between them and place them elsewhere. When done correctly, you can build a lumber mill in ~4 seconds takes a little while to get going, but lets say a lumber mill every 4 seconds for 25 minutes of game time
60/4 = 15. 15*25 = 375 lumber mills. And that's only 25 minutes of it, when did you stop building mills? from the screenshot it looks like "never".

I'll put up a few screenshots tommorrow to give you a better idea of what i mean.

#3 TFaLCoN

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Posted 22 July 2012 - 02:45 PM

I only use alchemist when i lack space to shrink my lumber mills, i still don't have a good idea how to build my lumber mills and how u get the most profit, the repair factory's for example.

Do they increase lumber generation rate?
Do they increase lumber mill build time?
Does the benefit of the Repair Factory's stack ? example:



I'm looking forward to your screenshot.

#4 Bigheaded

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Posted 22 July 2012 - 05:22 PM

QUOTE (TFaLCoN @ Jul 22 2012, 07:45 PM) <{POST_SNAPBACK}>
I only use alchemist when i lack space to shrink my lumber mills, i still don't have a good idea how to build my lumber mills and how u get the most profit, the repair factory's for example.

Do they increase lumber generation rate?
Do they increase lumber mill build time?
Does the benefit of the Repair Factory's stack ? example:


Do they increase lumber generation rate? not directly.
Do they increase build time? they build faster (increasing build time would be slower lol!)
Does the benefit of the repair factory stack? you mean the repair? yes. Two repair factories (or more, see my screenshot) can help build the same building (not necessarily a lumber mill)


So now we know this, we also need to remember the fact the alchemist can place them wherever, so not necessarily in the same place they were made, so the idea is, to make an efficent lumber production area, then to make the alchemists build them in a corner out of the way.

Example:


all of factories highlighted in green are close enough to help "AUTOMATICALLY". This is for 5.2, Niwa has apparently made it more reliable for repair areas in 5.3 when it's released. Sometimes it won't happen, especially when you build where your worker is, your worker will jump out the way and begin building but often this confuses the system and causes the factories to not automatically help and you need to select them manually (if you notice that is)

As some form of proof, this is where 6 factories are helping to make it, they will automatically do so with this setup in that middle space (5 help at the closed ends and 4 help at the open ends, i dunno i just like the look of this setup).
With 6, it produces a lumber mill in ~6 seconds, with 4 it produces a lumber mill in ~10 seconds.

screenshots:


check the replay timer and the "survive..." timer:




I'm pretty sure the build time without any factories is around 20-25 seconds. With a single factory, it's reduced by roughly 5 seconds. (a factory and 5 lumber mills is faster to build than 5 lumber mills alone, or something close to that)


hope that's pretty clear for you!

#5 TFaLCoN

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Posted 23 July 2012 - 12:56 PM

Thanks for your response!!!

Does Repair Units "upgraded" have a greater repair rate then Repair Factory's ?

I tryed to test it, but maybe upgraded later goes much faster:



Have anyone tried using Repair Bots ?



#6 TFaLCoN

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Posted 23 July 2012 - 03:39 PM

Oke, i tried this Industrial Lumber Mill Deployment, ended up with 45.000 lumber, enough to buy 6 blast staff and lots of tomes lol.





#7 englocked

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Posted 23 July 2012 - 07:44 PM

QUOTE (TFaLCoN @ Jul 23 2012, 01:56 PM) <{POST_SNAPBACK}>
Does Repair Units "upgraded" have a greater repair rate then Repair Factory's ?

Of course, that's why you're using upgraded repair units to repair walls. For the mill factory though, I doubt the shorter building time compensate for the extra time and ressources needed to fully upgrade all repair units.
QUOTE (TFaLCoN @ Jul 23 2012, 01:56 PM) <{POST_SNAPBACK}>
Have anyone tried using Repair Bots

Pretty much everyone I think

My personal record ~150k lumber harvested, 1011 tomes

Edited by englocked, 23 July 2012 - 08:07 PM.


#8 Bigheaded

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Posted 23 July 2012 - 08:10 PM

Next thing is to work out how to make at least 4x spots which have at least 6 repair bots working on them wink.gif

My way certainly is far from the "best possible", i just like it as it's visually appealing to me and doesn't spend too long building factories.




Glad i could help smile.gif

#9 Ve1ro

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Posted 28 July 2012 - 11:04 PM

you guys are nuts. i want replays lol

#10 Niwa

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Posted 12 December 2012 - 01:37 AM

LOL ENGLOCKED. ITS BEEN AGES BUT I CANT HELP BUT ROFLCOPTER WHEN I SEE YOUR WHOLE SCREEN OF TINY LEVEL 4 MILLS.

#11 SoiSoi

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Posted 13 December 2012 - 12:40 PM

This... This is just crazy. ._.

#12 Zer0o

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Posted 13 December 2012 - 12:54 PM

QUOTE (Niwa @ Dec 12 2012, 01:37 AM) <{POST_SNAPBACK}>
LOL ENGLOCKED. ITS BEEN AGES BUT I CANT HELP BUT ROFLCOPTER WHEN I SEE YOUR WHOLE SCREEN OF TINY LEVEL 4 MILLS.

So true lol

#13 Jem

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Posted 24 May 2013 - 03:36 AM

Crazy.



#14 ReD

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Posted 24 May 2013 - 03:38 AM

you guys are nuts. i want replays lol

xD