Basic Ideas
#1
Posted 12 June 2012 - 07:19 PM
-A base that is small but horizontal, you build up
-More unit upgrades, range for sniper, splash for rocket, or health
-Add an improved economy upgrade then have it make it so can have two gold mines and higher level lumber mills
-Have a way to repick hero
-A upgrade for gold and wood to get more then one hero
-Add a mind control tower
#2
Posted 13 June 2012 - 03:23 AM
-A upgrade for gold and wood to get more then one hero
I like your ideas, those 2 not so much, unnecessary imo
#3
Posted 13 June 2012 - 10:56 PM
#4
Posted 14 June 2012 - 04:04 AM
why not? sure
-A base that is small but horizontal, you build up
already exists?! The location which has been the only place with 1 exit until recently.
-More unit upgrades, range for sniper, splash for rocket, or health
Yes, but where would they go? command centre is packed.
-Add an improved economy upgrade then have it make it so can have two gold mines and higher level lumber mills
No from me. The challenge is to make the lumber mills quickly so that you get more lumber. You might as well should have an infinite number of upgrades for a tower if you start upgrading them even more. It produces wood fast enough.
For two gold mines, it starts to not make sense. Either as many as you want, or one gold mine. Any other amount is confusing. If anything, an upgraded gold mine.
-Have a way to repick hero
Unnecessary?! How many games do you accidently misclick? The choice depends how you are playing it, as i'd say marine was better later on in the game as he kills bosses faster and rocketeer is more useful early with nuke.
-A upgrade for gold and wood to get more then one hero
I think it's logical in this sort of game to only have one hero. not fond of this one either.
-Add a mind control tower
We still have the problem of "where does it go" seeing both build menus are pretty full. Also it would require better balancing for creeps if you could start controlling them as i'm pretty sure they're health way exceeds their damage in most cases so they could be used as a wall :/
#5
Posted 14 June 2012 - 02:00 PM
#6
Posted 20 June 2012 - 06:45 PM
Attached Files
#7
Posted 20 June 2012 - 07:22 PM
there is problems with the triggers which send creeps when this is added.
it's flat for that very reason.
#8
Posted 20 June 2012 - 07:23 PM
Higher elevation gives vision and makes you attack over walls and makes mobs stuck.
It can work for corner bases because mobs can't be behind the base though .
P.S. We're in middle of implementing pathing checks for enemy AI so they will not get stuck between fortress walls and your base.
#9
Posted 20 June 2012 - 07:32 PM
#10
Posted 24 May 2013 - 02:55 AM
Repicking hero.... I still think its a bad idea... Just swap heroes if you want to
#11
Posted 24 May 2013 - 04:44 AM
Second Gold Mine? you want to make the game easier eh?
#12
Posted 24 May 2013 - 05:37 AM
Why gold mines? why not basement passage? :3
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