Bigger map, new base, special boss?
#1
Posted 27 May 2012 - 04:39 PM
The idea I had in mind was something like a prisoner scientist turned monster that only marines could reach with their blink. takes 1-4 players depending on how buff your marines are at the time-
and would drop something special like a rainbow staff, or a team upgrade, or even something exclusive you get only for killing him.
AND/OR- maybe a special base spot that is defended by a group of monsters that drop granite walls?
a special spot you have to earn- and allows you to survive that late in game after you win it.
AND/OR something like a new easiest spot: "the shed" a remake of w-65 that is surrounded by open land
imo at least one super easy solo spot is good for learning newbies. lest we leave them to the lumber xD
the map might have to be made a little bigger for this which I'm also suggesting-
it would allow more cool add ideas from ppl.
ill try my hand at the editor and come up with a screenshot for what i mean soon- unless its a bad idea.
-I like how this map can either be taken seriously, or with fun and humor-
So I'm thinking of things that support enjoyment of both and aren't too hard to pull off.
#2 B3st Suggestor
Posted 05 June 2012 - 07:13 AM
Cerebrus skills: cerebrus claw (+10 damage every 6 successful hits) and critical strike (x2 the normal damage)
Skrassh skills: summon tentacle, war stomp, summons mini tentacles when he dies
Pheng skills: reincarnation (100 secs cooldown), life break (life breaks a target enemy causing damage to enemy units by 50% of their hp at the cost of 35% of his life) and evasion (10% chance of miss)
Lt. Stealer skills: cleaving attack (60% of his damage cleaves and does not affect walls), unholy aura, vampiric aura and evasion
Dreadbane Khan skills: howl of terror, avatar and cleave
Elder Muur Vu skills: Slow Poison (not works on towers), summon murlocks and endurance aura (5% IMS and 10% IAS)
3 Headed Hydra skills: Roar, Howl of terror and debiliation aura (gives -5 armor to structures and units)
Shadow of chaos skills: Immolation, rejuvenction (heals 400 hp per second but decreases his damage by 2000), unholy frenzy (gives maximum attack speed but loosen his hp by 100 each (lasts for 10 secs only) and holy light (heals 5000 hp to friendly unit unit)
Voorthal skills: Silence, evasion, throw boomerang (similar to forked lightning {does not hit to survivors} which cause 3000 damage on a strike) and Mana shield
Blooded Abomination skills: reincarnation, disease cloud, summon mini abomination and rage (+40% attack speed)
Mozaic Golem skills: mana shield, brillance aura and demolish (x2 to current mana damage)
Divine skills: mana shield, command aura, brillance aura and reincarnation
Gnaw skills: war stomp and rejuvenction
Mangle skills: rage and claw bolt (similar to storm bolt)
Special Boss
Undead Human skills: Feast (lifesteal works on structures also {.25% current hp lifesteal}) and wind walk
Taskmaster skills: command aura, devotion aura, endurance aura and unholy aura
Earthshaker skills: fissure, echo slam and blink (e.g. 1 hop wall)
TELL ME IF MY SUGGESTION WORKS AND/OR CAN BE INVALID (SOME) IN THE FUTURE FORTRESS SURVIVAL
#3
Posted 05 June 2012 - 12:17 PM
Other than that i see a lot of potential with your suggestions
#4
Posted 05 June 2012 - 03:48 PM
Other than that i see a lot of potential with your suggestions
suggestions are suggestions, they are at a deciding phase, if you post up that you like something or not, it can influence if nevo/niwa put it in.
b3st suggestor, i certainly liked dreadbane khan with howl of terror, possibly cleave. Although can i suggest you start your own thread rather than hijack someone elses?
As for a stationary boss, maybe. not for or against it.
#5
Posted 05 June 2012 - 05:36 PM
Yup
Cerebrus skills: cerebrus claw (+10 damage every 6 successful hits) and critical strike (x2 the normal damage)
Already there, no building crits
Skrassh skills: summon tentacle, war stomp, summons mini tentacles when he dies
He's real early game boss, can't overdo it, but summon tentacles is good idea
Pheng skills: reincarnation (100 secs cooldown), life break (life breaks a target enemy causing damage to enemy units by 50% of their hp at the cost of 35% of his life) and evasion (10% chance of miss)
Already there, life break is stupid, 10% evasion is random and stupid
Lt. Stealer skills: cleaving attack (60% of his damage cleaves and does not affect walls), unholy aura, vampiric aura and evasion
What if he already had it do u know? He has vamp aura already... and we removed evasion from him
Dreadbane Khan skills: howl of terror, avatar and cleave
another deadly early game boss, already has spell immune + pulverize, avatar useless with spell immune, cleave useless with pulverize, howl of terror is possible...
Elder Muur Vu skills: Slow Poison (not works on towers), summon murlocks and endurance aura (5% IMS and 10% IAS)
Already has them except endurance aura. aura is just aura.. not really more boss abilities...
3 Headed Hydra skills: Roar, Howl of terror and debiliation aura (gives -5 armor to structures and units)
Already has aura, howl of terror nah not on hydra, corruption aura? no not on hydra. the most hydra could do is give armor debuff to what it attacks due to toxic. hydra already splits 2 times into 9 total
Shadow of chaos skills: Immolation, rejuvenction (heals 400 hp per second but decreases his damage by 2000), unholy frenzy (gives maximum attack speed but loosen his hp by 100 each (lasts for 10 secs only) and holy light (heals 5000 hp to friendly unit unit)
Already has them. once again powerful boss and would need nerfing to add rejuv, not bad idea, unholy frenzy not needed due to how powerful he is. blooded abomination casts unholy frenzy on allies anyways. he doesnt need to heal things hes a 100% on the offensive side boss.
Voorthal skills: Silence, evasion, throw boomerang (similar to forked lightning {does not hit to survivors} which cause 3000 damage on a strike) and Mana shield
Once again, he already has those, throw boomerang is really random, and are u gonna suggest evasion on everything? Warden has 97% evasion and ice/fire destroyers got 50%, i think we have enough evasion going on.
Blooded Abomination skills: reincarnation, disease cloud, summon mini abomination and rage (+40% attack speed)
More summon mini skills? will every boss have it's own minis? He casts unholy frenzy on self + allies which is more than 40% already.
Mozaic Golem skills: mana shield, brillance aura and demolish (x2 to current mana damage)
Whats the point of brilliance aura zzz , demolish.. not bad he could use that.
Divine skills: mana shield, command aura, brillance aura and reincarnation
Already there, another reincarnation? please, no.
Gnaw skills: war stomp and rejuvenction
Already there, and rejuv sounds cool.
Mangle skills: rage and claw bolt (similar to storm bolt)
No. We have Fire destroyer throwing fireballs on structures, Granite Golem throwing boulders on structures, don't need a third one.
Special Boss
Undead Human skills: Feast (lifesteal works on structures also {.25% current hp lifesteal}) and wind walk
..... He will NEVER die if he had lifesteal even at lowest possible 0.01%
Taskmaster skills: command aura, devotion aura, endurance aura and unholy aura
no.
Earthshaker skills: fissure, echo slam and blink (e.g. 1 hop wall)
uh not bad, would force ppl to make use of mecha team upgrade to make sure repairs live against slam/fissure. Tauren hopping over walls sound interesting and could force u to build without a huge open space for him to jump in but kind of pointless since most bases dont have space over wall except repair slot which wont fit his collision size at all.
TELL ME IF MY SUGGESTION WORKS AND/OR CAN BE INVALID (SOME) IN THE FUTURE FORTRESS SURVIVAL
First I would like to thank you for suggesting. But...honestly, ALL of your ideas are DECENT AT BEST but some are POSSIBLE/APPICABLE BUT NOT VERY INTERESTING... Overall, pretty lame but still better than nothing considering what we got for the bosses at the moment.
Decent ideas that we will probably add in, thank you:) :
-Skrassh's tentacle summon (9 tentacles)
-Gnaw's rejuvenation (self-cast)
-Mozaic Golem's demolish (target wall only)
-Tauren's fissure/echo slam (mini AoEs, might reach few repair units, does not affect repair bots)
-Khan's howl of terror
Eh...:
-Tauren's hop is silly and no point to it as 99% bases dont have open spot next to wall.
-Everything else is meh
Just to let you in on our Current Plans for 5.20, and you might get a few more ideas from these as well:
Warden -> Temporal Avatar -> Creates illusions of herself for a split second for all nearby walls everytime she attacks, they attack too dealing 50% of her dmg. (similar to boberto's bite illusions... and basically same thing as wall cleave)
Dark Bind -> chains down all nearby walls, making them unrepairable for a few seconds.
Misguided Justice -> Charges for 2 secs, and throws her weapon at a random tower instantly destroying it (she can be stunned to cancel it).
Gnaw/Mangle -> Leap Jump towards a wall upon entering vicinity of a base dealing major damage to the wall and stuns nearby repair units + bots for a few seconds.
Shadow of Chaos -> Assassination Style -> Disappears and reappears from all directions of nearby walls and attacks at same time multiple times, dealing major AoE damage to all walls and revealing their weakness (- armor) for few seconds.
Granite Golem -> Thousand Boulder Fury -> hurls up to 1000 boulders, dealing massive dmg in target area (targets far back towers take priority) It is channeling and can be interrupted.
Voortr'hal -> Black Hole -> Sucks in closest lumber mill periodically (only complete lumber mills, will not suck in gold mines).
Behemoth -> So far he has cluster rockets (only uses on units), and custom headshot (random structure), and Tyrant aura (-10 armor).
In 5.20 he will call for many helicopters that drops off marine squads, there will be some repair bots dropped off as well which will repair behemoth while he is fighting. He will also summon aura statues that give him and allies infinite armor, spell immunity, increased attack, etc, so they must be destroyed with priority. If he runs out of mana (15 casts) and is still alive... he will go berserk and transform into a darker , more fierce form (evil illidan) that has much higher attack and attack speed, and will gain access to a large line damage nuke like a "cannon".
Oh and Tyrant Commander Behemoth is now available on all modes but largely nerfed on easier modes. His full power is on imp mode only. You will only get to fight him if you endured through both air + invis on.
#6 B3st Suggestor
Posted 05 June 2012 - 07:25 PM
#7
Posted 13 June 2012 - 11:07 PM
#8
Posted 14 June 2012 - 02:07 PM
#9
Posted 23 May 2013 - 10:34 PM
Great suggestions . I can't think of anything to suggest right now cuz of sickness T_T
#10
Posted 23 May 2013 - 11:09 PM
Great suggestions . I can't think of anything to suggest right now cuz of sickness T_T
Haha
#11
Posted 24 May 2013 - 02:13 AM
What the hell ReD? Ur posting nonsense xD
#12
Posted 24 May 2013 - 05:29 AM
What the hell ReD? Ur posting nonsense xD
Yeah, I fucking hate that.
#13
Posted 24 May 2013 - 05:54 AM
Yeah.. Anyways I read the suggestions in this topic again and it was already added in fsa... So case closed!
#14
Posted 24 May 2013 - 05:57 AM
Yeah, I fucking hate that.
Got a problem!!!!!!!!!!!
#15
Posted 24 May 2013 - 06:05 AM
Seems that way
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