I would love to see a change about the mad & impossible modes. I would suggest to further increase creeps damage % while keeping their HP as low as in normal mode.
It would change how the game is played on the higher difficulty levels. I think it would be much more fun and challenging to try and kill the creeps before they have a chance to destroy your walls than stalling them forever while farming (wich is the only way to beat impossible mode at the moment).
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Difficulty levels
Started by
englocked
, May 10 2012 03:14 PM
7 replies to this topic
#1
Posted 10 May 2012 - 03:14 PM
#2
Posted 10 May 2012 - 04:34 PM
Yes I agree. I'm not a fan of seeing 20 creeps stacking on walls and front creeps are harmless while players have 0 offense and continue lumbering
.
Suggestion status:
Niwa: Approved
Nevo: Approved
Bigheaded: Approved
Okay, we will change mad and impossible to normal health and make it more challenging by increasing their damage and spawns.
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Suggestion status:
Niwa: Approved
Nevo: Approved
Bigheaded: Approved
Okay, we will change mad and impossible to normal health and make it more challenging by increasing their damage and spawns.
#3
Posted 12 May 2012 - 01:28 PM
i also think this would be a welcome change.
#4
Posted 14 May 2012 - 04:55 PM
Yay
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#5
Posted 14 May 2012 - 07:04 PM
Impossible is now impossible
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#6
Posted 23 May 2013 - 09:43 PM
Times today, impossible is un-impossible xD
#7
Posted 23 May 2013 - 11:20 PM
‹NIGHTMARE
#8
Posted 24 May 2013 - 02:03 AM
ReD nightmare is dreammare xD
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