Smartest "AI" Ever
#1
Posted 02 May 2012 - 08:04 PM
Basically, since we got almost everyone's IP on the forums, we track them down and we abduct everyone and throw them in a room full of computers and we make them play as player Brown in Fortress Survival for all of our clan bot-hosted games. More people would play on our bot too because of the better AI. What do you think?
#2
Posted 03 May 2012 - 08:11 PM
Some guy managed to stack tonnes of crap outside his base cos he had a small 4 gap (2 tower) entrance, eventually the tauren got the the front and kicked his ass, then i had this whack off army of ~50 units, trojan, warden, tauren attack my base.
If players controlled the units we'd annihilate everyone pretty fast, if not pretty fast, we'd send tauren + warden + trojan at people at the same time. There isn't a lot which you can do to stop them except tribase and spam wizards :/
#3
Posted 07 May 2012 - 01:20 AM
#4 B3st Suggestor
Posted 07 June 2012 - 05:32 AM
Basically, since we got almost everyone's IP on the forums, we track them down and we abduct everyone and throw them in a room full of computers and we make them play as player Brown in Fortress Survival for all of our clan bot-hosted games. More people would play on our bot too because of the better AI. What do you think?
How about survivor AI so new players can train for a few games. What do you think?
Edited by B3st Suggestor, 07 June 2012 - 05:34 AM.
#5
Posted 07 June 2012 - 09:26 AM
this would take a LOT of effort i would have thought.
also to test it, make sure it works, just to much hassle for not a lot of gain.
more possible to have a base which "auto upgrades" as you give it lumber (sort of how the security room is).
Although an AI lumberer in theory could be possible.
Starts with a worker in the middle, when you claim a base, it immediately teleports to your base and begins building in a designated corner. Not sure how it would shrink the lumber mills though. Unless the AI just builds tiny lumber mills.
Doesnt have to be set for many bases, maybe just 3-4 different ones.
I can imagine this being possible, but is it worth it? do we really want to support not playing with other players?
so:
Builder: possibly one base with a command -test or something which makes walls to block each exit, repair units, possibly repair bots too? But NOT an actual builder who will physically build the walls as the triggering would suck. I would suggest one of the 1 exit bases.
Lumberer: Also possible.
#6 B3st Suggestor
Posted 07 June 2012 - 08:40 PM
also to test it, make sure it works, just to much hassle for not a lot of gain.
more possible to have a base which "auto upgrades" as you give it lumber (sort of how the security room is).
Although an AI lumberer in theory could be possible.
Starts with a worker in the middle, when you claim a base, it immediately teleports to your base and begins building in a designated corner. Not sure how it would shrink the lumber mills though. Unless the AI just builds tiny lumber mills.
Doesnt have to be set for many bases, maybe just 3-4 different ones.
I can imagine this being possible, but is it worth it? do we really want to support not playing with other players?
so:
Builder: possibly one base with a command -test or something which makes walls to block each exit, repair units, possibly repair bots too? But NOT an actual builder who will physically build the walls as the triggering would suck. I would suggest one of the 1 exit bases.
Lumberer: Also possible.
2 AIs will be possible. The Gray one and the Light Blue one (keep them a secret for those who dont know that theres a survivor AI). this will lessen the work.
SO:
Ordinary builder - depends on the player
AI builder - builds barricades, energy walls and bunkers (or both barricades and energy walls)
Ordinary lumberer - can make the lumber mills shrink
AI lumberer - cannot make the lumbers shrink (so theres a possibility that AI players chooses very small bases which is tough enough)
Setting a base (compares to AI and ordinary players)
Ordinary Players - anywhere they want
AI Players - 4 bases (50% big base, 25% medium bases and 25% very small bases)
Has Holes (compares to AI and ordinary players)
Ordinary Players - Covers every holes inside his/her base
AI Players - Covers only one hole (so it will lessen the work)
Towering a base (compares to AI and ordinary players)
Ordinary Players - What they want
AI Players - Doesn't make any towers at all (even the guardian statue {so it will lessen the work})
Claiming a base (compares to AI and ordinary players)
Ordinary Players - (-claim)
AI players - (-aic {AI Claim [automatically claims 2 bases for 2 AIs]})
Which that makes AI even more harder is that theres a possibility that AI cooperate with another AI.
But when it comes to giving lumbers/golds, frustration comes in for the ordinary players
Results for giving lumbers (compares to AI and ordinary players)
Ordinary Players - Depends when someone need a lumber/gold
AI playes - Doesn't give any lumbers/golds
When it comes setting an AI, always go with computer (normal) and a maximum of 2. So when the player puts computer (insane) on the gray one/light blue one, it will not work (also of they put an extra computer [normal], it will not work) but Don't make the AI lumberer. always go for balance (like walls and lumberers at the same time).
P.S. I wasn't expenting to put ALL AIs in the map. Just 2 of them and im happy about it
#7
Posted 23 May 2013 - 10:26 PM
Weird. AI is just hardwork . Hard to balance
#8
Posted 23 May 2013 - 10:50 PM
Weird. AI is just hardwork . Hard to balance
its not hard is you are expert
#9
Posted 24 May 2013 - 02:24 AM
I agree . But although its still hardwork. I'm not an expert but I've had problems making an AI in my past maps
#10
Posted 24 May 2013 - 05:21 AM
The most hardest part of the map is making the AI.
#11
Posted 24 May 2013 - 05:28 AM
I know right . AI making is like making the map all over again T_T
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