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Some of my suggestions....


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#1 redzyrcha

redzyrcha

    Private 2


Posted 03 June 2013 - 08:33 AM

A lot of people say the game is too easy so i thought maybe adding weather to the game... (May bring Good and Bad effects) 

(15% Snow) 

(25% Acid Rain) 

(10% Hail) 

(5% Thunderstorm) 

(5% Typhoon) 

(30% Cloudy) 

Each day has passed the weather changes

 

Details: 

 

Snow 

Good Effect: Slows enemy units down by 15%

Bad Effect: Slows the production of Lumber mills by 10% 

 

 

 

Acid Rain

Good Effect: Reduces the armor of enemy units by 15

Bad Effect: Poisons any unit for 15 damage overtime. doesn't not affect survivors

 

 

Hail 

Good Effect: (Like snow) Slows movement speed of enemies by 30%

Bad Effect: Randomly hits a unit with hail stone (like a magic missile but comes from the sky) 

 

 

Thunderstorm 

Good Effect: Provides better vision on enemies (Adds 600 sight range) 

Bad Effect: Each time a thunder strikes it can instantly kill a unit enemy or ally, Heroes or creeps. 

 

 

Typhoon (Rain)

Good Effect: Speeds up production of lumber mills by 5% 

Bad Effect: Randomly spawns a tornado anywhere on the map

 

Cloudy 

Good Effect: None 

Bad Effect: None


Edited by redzyrcha, 03 June 2013 - 08:56 AM.

  • Pwnage likes this

#2 123HELLO

123HELLO

    Dedicated Survivor


     

Posted 03 June 2013 - 09:14 AM

Uhm my thoughts are

WHAT YOU SEE BETTER WHEN ITS PISSING DOWN RAIN? I THINK I'D HAVE LIMITED VISION O.O

I think if nothing happens it should be clear weather not cloudy...

Acid rain reduces armor of enemies? People are already complaining its too easy should reduce our armor... unless you are and thats just horribly worded.


Edited by 123HELLO, 03 June 2013 - 09:14 AM.


#3 redzyrcha

redzyrcha

    Private 2


Posted 03 June 2013 - 09:22 AM

i thought of cloudy because it makes a neutral effect, you know like no harm no benefits..... 

though the good effect of acid rain is wrong i wrote there that every unit get poisoned and takes 15 damage per second until the rain clears up.....


Edited by redzyrcha, 03 June 2013 - 09:24 AM.


#4 Pwnage

Pwnage

    Dedicated Survivor


   

Posted 03 June 2013 - 10:40 AM

I actually enjoy your suggestions. The hail idea is the most interesting in my opinion. Hail chunks could randomly destroy walls while they're being attacked which could ruin even the most experienced player's strategy for winning the game. If this was to be implemented at all, I would say it should do a % of current health in order to insure that it can't insta-mirk any already weakened wall. I do like the fact that you included both pros and cons for the attackers and the defenders. It keeps things interesting and would definitely add an element of uncertainty into the game (which is nonexistent at this time).


Edited by Pwnage, 03 June 2013 - 10:52 AM.


#5 Nevo

Nevo

    Webmaster





Posted 03 June 2013 - 05:15 PM

They are cool suggestions... however I'd imagine they'd quite lag the game so I'd rather not develop anything of that nature.



#6 redzyrcha

redzyrcha

    Private 2


Posted 03 June 2013 - 07:29 PM

ok thank sir






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