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Bosses change difficulty each game (random)


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#1 Bigheaded

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Posted 25 April 2013 - 06:05 PM

So currently, we're used to when bosses turn up and how difficult they are and prepare accordingly.

 

What if, they could spawn 5 minutes earlier, but not be as strong? as an example, imagine dreadbane kahn and his earthquake turning up 5 minutes earlier than he does at the moment, but had ~50% less hp to rebalance. Or turning up 5 minutes later with 200% hp along with another boss?

 

Positives:

With added randomness, it makes each game more different and extra replayability.

 

Negatives:

Might need some more thoughts into balancing

Can mess up attempts to complete harder difficulties when copying someone elses build or just consider 2 guys playing, 1 has all the stuff at early timings (just from randomness) and is hit pretty badly and loses. The other has them at normal timings which he's used to and wins. Second player is not necessarily better but timings can throw things off. Perhaps this is a positive as shaking stuff up is good.

 

 

Any thoughts?



#2 Brainneater

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Posted 25 April 2013 - 06:40 PM

I really like the idea, Maybe it could be implemented as an option when selecting air and invis options. Also different difficulties could call for different variabilities in hp, armor, and attack increase/decrease.

Or it could be implemented solely for NM mode to add a special extra kick

#3 Can't delete profile

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Posted 25 April 2013 - 09:33 PM

Love this idea. but don't want that all time :) i think like braineater maybe add an cmd for it? like b4 2min of gameplay red needs to type -randombosses



#4 Jem

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Posted 24 May 2013 - 06:17 AM

I love this idea too.



#5 AcediaPH

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Posted 24 May 2013 - 06:45 AM

Great idea :D. Dunno if this is already implemented in the game though



#6 ReD

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Posted 24 May 2013 - 07:38 AM

+1 Greet Idea



#7 ReD

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Posted 24 May 2013 - 07:38 AM

+1 Good Idea



#8 AcediaPH

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Posted 24 May 2013 - 09:15 AM

Greet idea? Check your grammar ReD :D






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