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Fortress Survival Alpha 6.76
Released April 20th 2016!
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v6.45 Release & ChangelogChangelog
- General ::
- Water Protector Tidal Wave Ability
- Many Bosses have been Buffed!
- Second Medic added at center of map
- Mad/Impossible/Nightmare mode damage increased | 20%
- Mad/Impossible/Nightmare handicap increased | 25%
- Very Easy now offers 10 Lumber per Kill instead of 1 Lumber
- Normal now offers 5 Lumber per Killl instead of 1 Lumber
- Press ESC to mimic the "-clear" command function!
- Two additional food upgrades added for a maximum of 300 food total
- Double boss spawn in Nightmare mode
- Lt Stealer, Sheep Of Rage, Giant Brutefist Buffed!
- Command Center Hero Building more distinguishable (has redness)
- Slujj Tower Improved into Slujj Spawn (Extra 5th upgradable level added)
- All Bunkers can now hold 3 units instead of 1!
- All Repair Buildings have increased Range!
- All Aura Statues have increased Range!
- Level 4 AAIT Turret Added!
- Trojan's Roar no-longer one time use! 5 Minute Cooldown!
- Super Health Stone (requires 4 Health Stones)
- New Electric Fist Item!
- New Mysterious Spellbook added to Mysterious Librarian
- Scurvy Pirate HP changed to 2000, can fit in small areas, armor changed to Divine
- Little Pirate HP changed from 500 to 1000
- Brute Pirates added
- Medic Healing Spray Nerfed
- Buffed most units in Mercenary Tent & Camp
- Regen and Health Stones now look the part
- Wizard now has 2 Slot Inventory
- Added new unit | General | Located in the Mercenary HQ
- Lt. Rikimaru and Lt. Barathrum updated!
- All claimed Alchemists now start with 100 Mana
- All Repair Bots now require 2 food instead of 5
- Spitbringer HP nerfed!
- Paratroopers Overall Buffed!
- Tinker's Melee Form attack increased to 200
- New Scientist Hero!!!
- A11 Improved (Wizard added)!
- The Abandoned Town Revamped (Medic + Wizard added)!
- The Pitt has been Improved (Alchemist added)!
- V72 Butchered for good reason!
- C22 Improved!
- The Library has received an overhaul (Wizard added)!
- X61 has been re-created into a new base (left-side of the Pitt)
- The Gathering Hall has been moved to X61's old position (Sniper and Lt Rikimaru added)!
- Y51 Increased Space and Make-over!
- The Lost Post Improved!
- Science Lab Revamped!
- Storage Room Revamped!
- Major Mail Room Overhaul!
- The Cemetery Extended (Alchemist added)!
- C26 Extended and received Make-over!
- Abandoned Town Improved (Wizard, other units added)
- X65 Tweaked!
- Tree Base has been buffed!
- Z58 Improved (Two snipers added!)
- Z88 Overhauled!
- B14 (Rats Nest) improved!
- Security Room Improved!
- The Hold Improved (Alchemist added)!
- Fort Harbor Revamped (Alchemist + Brute Pirates added)!
- Small Global Terrain Changes!
- Fixed Certain Donator Heroes
- Z88 Random Attacks Fixed!
- Waterfall Protector Fixed!
- Small Misc Fixes