How does Armor System really work?
Submitted by
Waffle(est)
, May 15 2015 11:16 PM | Last updated May 15 2015 11:31 PM
- Armor is used to map the damage done to a unit to a quantity of hit-points to be deducted.
- The default mapping is 1hp lost per 1 damage dealt (hit-point used to literally mean how many hits you could survive)
- Each point of armor improves the ratio to help units survive longer. Each point of armor is EXACTLY equal in how much extra damage it allows a unit to soak up.
For a detailed explanation see this excellent video!:
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1 Comments
I redid the table in excel and i got perfectly consistent effects, what ever variation he appears to have there must be an rounding error some place.