GIVE ME WOOD NOOB!
GIVE ME WOOD NOOB !
A fortress survival guide about how to become a legendary lumberjack
By Erdam, a Clan SHS member
(last update : 19/07/2013)
The purpose of this guide is to share with all players my personal experience about how to be an efficient lumberjack in Fortress survival (FS). As anyone knows, producing lumber in FS is very important, particularly in difficult modes as wood is fast necessary to survive. You can consider this guide as a pro guide with the best techniques generally used by real pro gamers. The whole knowledge in this guide allow you to harvest wood as fast as possible in team base games and to become a great support player for your team and not a fag who can't feed properly your hungry mates crying "wood !" every 10 seconds...
To exploit the full potential of this guide, you have to be able to pick the alchemist hero (level 11 minimum) and it is even better if you have an higher rank which means more mana regeneration. However, i'll give some advice for lower ranked players which need to take the lumberer position.
Mills comparisons :
- Lvl 1 mill : 1Lumber (L) /40seconds (s) = 0.025L/s
- Lvl 2 mill : 1L/20s = 0.05L/s
total cost: 5 wood
- Lvl 3 mill : 2L/20s = 0.1L/s
total cost: 15 wood
- Lvl 4 mill : 3L/12s = 0.25L/s
total cost: 55 wood
- Lvl 5 mill : 11L/10s = 1.1L/s
total cost: 220 wood
Comparison : 4 Lvl 4 mills = 12L/12s = 1L/s
- Lvl 6 mill : 13L/5s = 2.6L/s
total cost: 440 wood
Comparison : 8 lvl 4 mills = 24L/12s = 2L/s
- Lvl 7 mill : 22L/2s = 11L/s
total cost: 1760 wood
Comparison : 8 lvl 5 mills = 88L/10 = 8.8L/s
The interesting thing you can notice from the mills characteristics is that higher level mills produce more lumber per second than lower level mills. However, taking into account their price, you can notice that the level 7 mill isn't the most profitable.
Explanations : By using a rule of 3, we can determine for each type of mill the price needed to obtain an income of 1L/s . After this, it is possible to compare the different mills taking into account the price as the limiting factor.
- Level 2 mills : 1 level 2 mill costs a total of 5 wood and provides an income of 0.05L/s.
rule of 3 : (1L/s x 5 wood) / 0.05L/s = 100 wood (it costs 100 wood to obtain an income of 1L/s with level 2 mills).
- Level 3 mills : 1 level 3 mill costs a total of 15 wood (5+10) and provides an income of 0.1L/s.
rule of 3 : (1L/s x 15 wood) / 0.1L/s = 150 wood (it costs 150 wood to obtain an income of 1L/s with level 3 mills).
- Level 4 mills : 1 level 4 mill costs a total of 55 wood (5+10+40) and provides an income of 0.25L/s.
rule of 3 : (1L/s x 55 wood) / 0.25L/s = 220 wood (it costs 220 wood to obtain an income of 1L/s with level 4 mills).
- Level 5 and level 6 mills : No meaning here as level 5 mill upgrade doesn't costs anything, it is a part of a level 7 mill and it is relatively symply worse than a level 7 mill. Level 6 mill is worse than a level 7 mill too because it is less profitable and you need more time and space to win the same income than with a level 7 mill.
- Level 7 mill : 1 level 7 mill costs a total of 1760 wood (32x5+32x10+32x40) and provide an income of 11L/s.
rule of 3 : (1L/s x 1760 wood) / 11L/s = 160 wood (relatively, it costs 160 wood to obtain an income of 1L/s with level 7 mill).
Conclusion : If level 1 mills can be upgraded, you should do it first because the level 2 mills are the more profitable early. Then focus on level 3 mills when all mills are are level 2 or under construction. With this same principle, start making level 4 mills and focus on 1 level 7 mill only when all mills are level 3 or under construction. The pictures below illustrate these steps.
Step 1 : upgrade all your level 1 mills Step 2 : upgrade all your level 2 mills Step 3 : focus on 1 level 7 mill
Upgrading time of mills :
upgrading time from lvl 1 to lvl 2 mill : 70s
upgrading time from lvl 2 to lvl 3 mill : 120s
upgrading time from lvl 3 to lvl 4 mill : 185s
Notes : You don't earn any wood during mills upgrades. As the upgrading time increases from level 1 mill to level 3 mill, it confirms that level 2 mills are the most interesting mills taking into account their price (as explained above) and their upgrading time from level 1 mills (which is faster than others).
Construction time of a factory : 25s
Note : It takes only a few minutes to make a decent factories area (15-25 factories) which is very helpful to create mills as fast as possible. You lose some time to create your factories area but you'll win time after for the whole game !
Construction time of a lvl 1 mill with factories :
Factories are essential to build fast mills and the more you have, the faster you are ... Here are the times necessary to build a single level 1 mill depending on the number of factories helping :
- 0 factory : 35s
- 1 factory : 21s
- 2 factories : 16s
- 3 factories : 13s
- 4 factories : 10s
- 6 factories : 8s
- 8 factories : 7s
- 10 factories : 6s
- 12 factories : 5s
A good lumberer should try to have a minimum of 6-8 factories helping the construction of 1 mill. Having less factories means lose many time per mill construction. With 10-12 factories (the maximum possible), i guarantee you can build easily more than 200 mills during the whole game.
Factories areas :
Here are 2 examples of the best possible factories areas for 2 great bases : "Summer Cottage" and "The Courtyard". The left picture simply shows the best factories area with the most number of factories helping the mills construction.
Summer cottage base The Courtyard base
Explanations : I'm pretty sure some guys will ask me "Why these areas are the best possible ?" and "How factories exactly works ?". Well, i didn't find the mathematic rule concerning the helping rate of factories but i have noted precisely their efficiency. Concerning the best possible areas, the picture below explain how a mill named "A"can be helped by 12 factories at the same time. You can try if you want but it is impossible to have more than 12 factories, and you need a big place for this kind of factories area. Generally, it belongs to you to find the best factories layout, depending of the available space (for example, you can't put enough factories in "The Courtyard" base but an average of 8 factories per mill is still good, as shown in the top right picture).
The mill "A" helped by 12 factories
If you aren't familiar with these factories areas, i advise you to analyse the above pictures and to count the number of factories helping each mill (12-10-10-11 for the Summer Cottage picture and 9-8-8-9 for the Courtyard Picture).
Conclusion : always try to make the best possible factories area. If you have enough space, you should try to make the best area like above or something near. If you haven't, try to make an area where mills are helped by more than 6 factories (which is often possible).
Use of Alchemist(s)
After reading the "Factories characteristics" part of this guide, i'm sure some guys could ask me : "Why there are always 4 mills inside the factories area in the pictures above, and why not 3,5 or 6 mills ?". The answer depends on your way of playing (with or without an alchemist hero , with or whithout a lot of space, etc...). The general purpose is to never be out of mana with your alchemist(s), so manage your mana pool the best you can. If you are running out of mana, your lumberer activity will just stop and it isn't a good thing...
The "Area Transmutation" spell costs 90 mana and you have to use it potentially every 25-30 seconds if you build 4 mills each time. The survivor rank determines the alchemist hero mana regeneration, and according to my experience, a level 25 ranked player have got a mana regeneration of 100 mana every 30 seconds so there is no problem for him to perma transmute mills if he builds 4 mills at the same time with 10-12 factories helping.
However, a level 11 ranked player will have some troubles as his mana regeneration is much lower. To solve this problem, the best solution is to build 5 or 6 mills each time as illustrated below (not in length or the area of effect of the "Area Transmutation" spell will not be enough), but you can reduce the number of factories too if it is interesting to save space.
From 4 to 6 mills in a factories area
Now, if you can't or if you don't want to pick the alchemist hero, you can still be a quite good lumberjack for your team (or if u play solo) but with more limitations. Mercenary alchemist can be claimed for free on the map or it costs 80 wood and you need to have a mercenary HQ (it means construction time and an additional 30 wood). Furthermore, as its mana regeneration is of 75 mana per minute only, it can be a good idea to manage your mana pool as i explained above, to buy some mana potions (250 mana for 30 wood) available in an Item Vendor , or simply to make 2-3 mercenary alchemists (which is the best solution according to me over the long term).
The lumbering priorities :
1/ make sure your survivor is always building mills
2/ upgrade your mills as soon as possible and focus on 1 future lvl 7 factory each time
3/ drop your shrinked lvl 1 mills
Note : Respect these priorities (especially the 1st one) and you are on the right way.
- You don't need full hp factory to make lvl 7 mill. Concerning myself, i'm used to build this factory when lvl 5 mills are soon ready. I've saw many guys who lost precious early time to make first full hp factories instead of focusing on building mills...
- When you make lvl 5 mills, take care to select manually the good 4 lvl 3 mills u want to combine them into a lvl 5 mill (use the "Shift" key). If you select automatically all lvl 3 mills (double click and upgrade of 12 mills), it will be an epic fail when random created lvl 4 mills will be combined into lvl 5 mills.This fail illustrated below is annoying because it means waste of precious time and mana.
- Take care to protect your mills from ranged attacks. The best solution is to make mills not close to the cliff or just to upgrade the "strenghtened utilities" research at the cost of 20/40/60 wood to upgrade the hp of your mills by 2000 each time (the lvl 1 upgrade is generally enough to have a good security and to have time to react with heroes if troubles).
- Take care to protect your mills from Deadban Khan earthquake (boss spell).Just upgrade the "strenghtened utilities 1 " (20 wood for +2000 hp) against this threat.
- It's better if u think about providing space for your future lvl 7 mills. A good lumberer need to know exactly where he will put his mills before starting to build. Furthermore, if there are others lumberers who need to share the space of a same base (or a chain base), it is better to define the space allowed for each guy to build harmoniously.
- Don't waste any time early game with your worker if u are lumberer. It is very important to launch as fast as possible your lumber activity as the defender guy will need fast wood to secure the base defenses with vital research and upgrades. Besides, wasting some precious minutes early game for lumberer guy means loosing some hundreds or thousands of wood amount at the end of the game...
- Don't forget to prepare 1 another mill lvl 4 for a future goldmine . If u don't think about it early, u will loose many time due to the mills upgrading time.
- When your first lvl 7 mill is rdy, don't transmute it yet if possible as the operation time to make this tiny lvl 7 mill is approximately 20 seconds. It means you will lose something like 220 wood (11L/s x 20s) which can be useful to have other lvl 7 mills as soon as possible, or to help the defender guy in case of emergency !
- Nevo likes this
|Author Credit:||Posted By Erdam As Topic - 14/07/13
Re-Posted By Nevo As Guide - 10/06/15