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How does Armor System really work?

  • Armor is used to map the damage done to a unit to a quantity of hit-points to be deducted.
  • The default mapping is 1hp lost per 1 damage dealt (hit-point used to literally mean how many hits you could survive)
  • Each point of armor improves the ratio to help units survive longer. Each point of armor is EXACTLY equal in how much extra damage it allows a unit to soak up.
(I know the % differences seem to go smaller but this is an illusion and it really hurts you to buy into it.. )

For a detailed explanation see this excellent video!:


May 15 2015 11:20 PM

I redid the table in excel and i got perfectly consistent effects, what ever variation he appears to have there must be an rounding error some place.

    • Nevo and gelonic like this

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